Difference between revisions of "Template:Class weapons table demoman primary"
(Added Portuguese.) |
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{{Info}}Granaten ontploffen bij contact met een vijand, op voorwaarde dat ze niet eerst stuiteren. <br /> | {{Info}}Granaten ontploffen bij contact met een vijand, op voorwaarde dat ze niet eerst stuiteren. <br /> | ||
{{Info}}Granaten hebben geen schade afname bij direct contact. <br /> | {{Info}}Granaten hebben geen schade afname bij direct contact. <br /> | ||
+ | | pt = | ||
+ | {{Info}}Granadas não sofrem de [[Damage/pt|falloff]] em tiros diretos. <br /> | ||
+ | {{Info}}Granadas explodem automaticamente ao entrar em contato com um inimigo ou algum edificio <br /> | ||
| pt-br = | | pt-br = | ||
{{Info}}Granadas não sofrem do efeito [[Damage/pt-br|falloff]] em acertos diretos.<br /> | {{Info}}Granadas não sofrem do efeito [[Damage/pt-br|falloff]] em acertos diretos.<br /> | ||
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{{Con}}Gelanceerde bommen spatten uiteen op oppervlakken. <br /> | {{Con}}Gelanceerde bommen spatten uiteen op oppervlakken. <br /> | ||
{{Con}}+25% zelf toegebrachte schade. <br /> | {{Con}}+25% zelf toegebrachte schade. <br /> | ||
+ | | pt = | ||
+ | {{Info}}Granadas não sofrem do efeito falloff em tiros diretos.<br /> | ||
+ | {{Info}}Granadas explodem automaticamente ao entrar em contato com algum inimigo ou com algum edificio.<br /> | ||
+ | {{Pro}}+20% de dano infligido.<br /> | ||
+ | {{Pro}}25% mais velocidade do projétil.<br /> | ||
+ | {{Con}}Bombas lançadas quebram-se quando tocam numa superfície.<br /> | ||
+ | {{Con}}-50% de munição carregada.<br /> | ||
+ | {{Con}}+25% de dano causado a si mesmo.<br /> | ||
| pt-br = | | pt-br = | ||
{{Info}}Granadas não sofrem do efeito falloff em acertos diretos.<br /> | {{Info}}Granadas não sofrem do efeito falloff em acertos diretos.<br /> | ||
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{{Pro}}Vermeerdert draaisnelheid terwijl je rent met 100%. <br /> | {{Pro}}Vermeerdert draaisnelheid terwijl je rent met 100%. <br /> | ||
{{Info}}Geeft zijn vaardigheden passief, hoeft niet geselecteerd te zijn om te werken. <br /> | {{Info}}Geeft zijn vaardigheden passief, hoeft niet geselecteerd te zijn om te werken. <br /> | ||
+ | | pt = | ||
+ | {{Pro}}+25 de saúde máxima.<br /> | ||
+ | {{Pro}}+100% de velocidade de giro enquanto usado.<br /> | ||
+ | {{Info}}As Habilidades são adquiridas passivamente, sem precisar de ter a arma seleccionada.<br /> | ||
| pt-br = | | pt-br = | ||
− | {{Pro}}+25 | + | {{Pro}}+25 da vida máxima.<br /> |
{{Pro}}+100% de velocidade do giro enquanto usa .<br /> | {{Pro}}+100% de velocidade do giro enquanto usa .<br /> | ||
{{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br /> | {{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br /> | ||
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{{con}}Cannonballs do not explode on impact.<br /> | {{con}}Cannonballs do not explode on impact.<br /> | ||
{{con}}-50% damage on contact with surfaces.<br /> | {{con}}-50% damage on contact with surfaces.<br /> | ||
+ | | pt = | ||
+ | {{info}}Bolas de canhão têm um tempo de fusível de 2 segundos; fusíveis podem ser ativados para explodir mais cedo premindo a tecla de disparar.<br /> | ||
+ | {{info}}Bolas de canhão empurram jogadores em impacto.<br /> | ||
+ | {{con}}Bolas de canhão não explodem ao impacto.<br /> | ||
+ | {{con}}-50% dano em contacto com superfícies.<br /> | ||
| ru = | | ru = | ||
{{info}}Стреляет пушечными ядрами, которые взрываются через 2 секунды после выстрела. Взрыв может произойти раньше, если удерживать кнопку выстрела.<br /> | {{info}}Стреляет пушечными ядрами, которые взрываются через 2 секунды после выстрела. Взрыв может произойти раньше, если удерживать кнопку выстрела.<br /> | ||
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[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching|cs, da, de, es, fi, fr, it, ja, ko, nl, pt-br, ru}} | + | {{translation switching|cs, da, de, es, fi, fr, it, ja, ko, nl, pt, pt-br, ru}} |
[[Category:Class Weapons Tables|D]] | [[Category:Class Weapons Tables|D]] | ||
</noinclude> | </noinclude> |
Revision as of 02:38, 26 December 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 95–105
Base: 11–32 |
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pt, pt-br, ru (add) |