Difference between revisions of "Buildings (competitive)"
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== The Order of Building Manufacture== | == The Order of Building Manufacture== | ||
− | The Engineer in competitive games must first build a teleporter entrance near their teams spawn, then a teleporter exit to the nearest source of ammo to the most preasent capture point. Level three buildings can easily be made at spawn and then teleported to the next point. Sentries should be adjacent to the Dispenser to allow ample metal reserves to repair them. Often the target of sticky bombs and spies, the | + | The Engineer in competitive games must first build a teleporter entrance near their teams spawn, then a teleporter exit to the nearest source of ammo to the most preasent capture point. Level three buildings can easily be made at spawn and then teleported to the next point. Sentries should be adjacent to the Dispenser to allow ample metal reserves to repair them. Often the target of sticky bombs and spies, the Engineer needs a pocket Pyro to help defend captured points. |
Revision as of 20:13, 31 December 2012
The Order of Building Manufacture
The Engineer in competitive games must first build a teleporter entrance near their teams spawn, then a teleporter exit to the nearest source of ammo to the most preasent capture point. Level three buildings can easily be made at spawn and then teleported to the next point. Sentries should be adjacent to the Dispenser to allow ample metal reserves to repair them. Often the target of sticky bombs and spies, the Engineer needs a pocket Pyro to help defend captured points.