Difference between revisions of "Template:Class weapons table demoman primary"
TwinSignal (talk | contribs) (add Traditional Chinese) |
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{{Info}}Гранаты взрываются при прямом попадании во врага.<br /> | {{Info}}Гранаты взрываются при прямом попадании во врага.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | {{ | + | {{Info}}如果榴彈沒在地上跳動而擊中敵人,榴彈就會直接爆炸。<br /> |
}} | }} | ||
|- | |- | ||
Line 276: | Line 276: | ||
| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{ | + | {{Info}}Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.<br /> |
− | {{ | + | {{Info}}Cannonballs push players back on impact.<br /> |
− | {{ | + | {{Pro}}Deals 50% more explosion damage.<br /> |
− | {{ | + | {{Pro}}Has 50% faster projectile speed.<br /> |
− | {{ | + | {{Con}}Cannonballs do not explode on impact.<br /> |
− | {{ | + | {{Con}}-50% damage on contact with surfaces.<br /> |
| fr = | | fr = | ||
− | {{ | + | {{Info}}Tire des boulets de canon dont la mèche est longue de 2 secondes; ce délai peut être réduit en maintenant enfoncée la touche de tir principal.<br /> |
− | {{ | + | {{Info}}Les projectiles repoussent les joueurs à l'impact, et infligent des dégâts augmentant avec la distance.<br /> |
− | {{ | + | {{Pro}}L'explosion des projectiles inflige 50% de dégâts supplémentaires.<br /> |
− | {{ | + | {{Pro}}Vitesse des projectiles accrue de 50%.<br /> |
− | {{ | + | {{Con}}Les projectiles n'explosent pas à l'impact.<br /> |
− | {{ | + | {{Con}}L'explosion des projectiles inflige 50% de dégâts de moins après qu'ils aient touché une surface.<br /> |
| ja = | | ja = | ||
− | {{ | + | {{Info}}砲弾は2秒で爆発する 攻撃キーを押し続けることにより爆発を早められる<br/> |
− | {{ | + | {{Info}}砲弾はプレイヤーを押しのける<br/> |
− | {{ | + | {{Con}}砲弾は衝撃で爆発しない<br/> |
− | {{ | + | {{Con}}地面でバウンドすると与ダメージ -50% |
| ko = | | ko = | ||
− | {{ | + | {{Info}}포탄은 2초간의 점화시간이 있습니다. 발사 키를 눌러서 점화시간을 더 빠르게 조정할 수 있습니다.<br /> |
− | {{ | + | {{Info}}포탄이 플레이어와 부딪혔을 때 플레이어를 밀어냅니다.<br /> |
− | {{ | + | {{Con}}포탄이 적과 부딪혀도 폭발하지 않습니다.<br /> |
− | {{ | + | {{Con}}지면에 닿게 되면 피해량이 -50% 적게 가해집니다.<br /> |
| pt = | | pt = | ||
− | {{ | + | {{Info}}Bolas de canhão têm um tempo de fusível de 2 segundos; fusíveis podem ser ativados para explodir mais cedo premindo a tecla de disparar.<br /> |
− | {{ | + | {{Info}}Bolas de canhão empurram jogadores em impacto.<br /> |
− | {{ | + | {{Con}}Bolas de canhão não explodem ao impacto.<br /> |
− | {{ | + | {{Con}}-50% dano em contacto com superfícies.<br /> |
| ru = | | ru = | ||
− | {{ | + | {{Info}}Стреляет пушечными ядрами, которые взрываются через 2 секунды после выстрела. Взрыв может произойти раньше, если удерживать кнопку выстрела.<br /> |
− | {{ | + | {{Info}}Снаряды отталкивают игроков при ударе.<br /> |
− | {{ | + | {{Con}}Снаряды не взрываются при ударе.<br /> |
− | {{ | + | {{Con}}Урон уменьшается на 50% после контакта с поверхностью.<br /> |
| zh-hant = | | zh-hant = | ||
− | {{ | + | {{Info}}炮彈有兩秒鐘的延遲爆炸時間;可藉由按住開火鍵提早點燃引信引爆炮彈。<br /> |
− | {{ | + | {{Info}}炮彈直接打中玩家時可將其推開。<br /> |
− | {{ | + | {{Pro}}投射物飛行速度增快 50%。<br /> |
− | {{ | + | {{Pro}}爆炸傷害增加 50%。<br /> |
+ | {{Con}}直接撞到物體時不會立刻爆炸。<br /> | ||
+ | {{Con}}炮彈碰到其他物體表面傷害值減少 50%。<br /> | ||
}} | }} | ||
|- | |- |
Revision as of 14:09, 13 January 2013
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 50-101
Base: 16-48 |
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pt, pt-br, ru, zh-hant (add) |