Difference between revisions of "User:Texaneer"
(→Changes that I want them in TF2) |
(→Changes that I want them in TF2) |
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{{Con}}-60% clip size | {{Con}}-60% clip size | ||
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− | {{Pro}}+ | + | {{Pro}}+25% damage bonus<br> |
{{Pro}}-50% clip size<br> | {{Pro}}-50% clip size<br> | ||
− | {{info}}Can be equipped by engineer | + | {{info}}Can be also equipped by engineer |
| | | | ||
''It's UP for scout. It could be kinda useful for engi, if it get buffed.'' | ''It's UP for scout. It could be kinda useful for engi, if it get buffed.'' | ||
Line 103: | Line 103: | ||
{{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br> | {{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br> | ||
{{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br> | {{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br> | ||
+ | {{con}}Regenerates within 8 seconds<br> | ||
{{Info}}Will stick to the surface if missed | {{Info}}Will stick to the surface if missed | ||
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Revision as of 14:05, 15 January 2013
Contents
Empty Space of Nope.avi
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
Changes that I want them in TF2
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
Scout |
Normal damage |
-15% damage penalty |
I HATE THAT GUN | |
Jumping resets boost |
Jumping no longer resets boost |
Another badly desinged weapon for scout | ||
+15% damage bonus |
+25% damage bonus |
It's UP for scout. It could be kinda useful for engi, if it get buffed. | ||
~ |
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+25% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Need buff | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 50 damage without bleeding. |
NO | ||
-20% damage penalty |
No damage penalty |
GIVE UP WITH DAMAGE PENALTY | ||
-30% slower firing speed |
No firing speed penalty |
GIVE UP WITH FIRING SPEED PENALTY | ||
Soldier |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | |
Cannot be crit-boosted |
Can be crit-boosted, will deal only mini-crits instead full crits |
This weapon requires a buff | ||
~ |
The weapon needs to be remaded. |
I HAVE NO IDEA! | ||
~ |
Charges rage only by dealing damage, requires 1750 damage to fully charge |
Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | ||
~ |
+15% faster move speed for soldier when activated |
We need more Soldierknights than demoknights | ||
Pyro |
65% faster weapon switch time |
25% faster weapon switch time |
Woah, calm down pooro | |
Critical hits on burning targets(hidden) |
Critical hits on burning targets(show) |
Idk, just to make it look | ||
Mini-critical hits on burning targets(hidden) |
Mini-critical hits on burning targets(show) |
Same like above | ||
~ |
Has unique, hot-rod styled skin[missing link] |
Why | ||
-50% damage vs. non burning targets |
-40% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Random crits enabled |
No random critical hits |
Balance | ||
Demoman |
~ |
No critical hits from charge |
Learn to use Charging Targe, ya git! | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
~ | ||
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Heavy |
-25% damage penalty |
-10% damage penalty |
Because this weapon is too weak on long distances. | |
Normal accuracy |
30% more accurate |
More accurate tomislav is better than bugged, slow spinning and weak tommy | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Screw you and screw your community for ruining a good weapon | ||
Normal weapon switch speed |
40% faster weapon switch speed |
It would be good with fists of steel | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. | ||
Engineer |
~ |
+20% faster projectile speed |
NO | |
-50% max primary ammo on wearer |
No max ammo penalty |
I demand a buff for this weapon. NOW | ||
On hit: bleed for 5 seconds |
On hit: bleed for 6 seconds |
NO | ||
+30% faster building rate(bugged) |
+25% faster building rate(WORKING) |
NO | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Taunt heals 11 hp |
Taunt heals 50 hp |
BUFF IT | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
~ | |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper | ||
-80% slower move speed when aiming |
-50% slower move speed when aiming |
Current Cozy is Useless | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
Spy |
~ |
The item is now obtainable by craft, drop and purchase |
Enough of that | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
3.0 sec Downgrade speed |
2.0 sec Downgrade speed |
Eh? |
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I HATE BILLS | |
Can be obtained by craft and drop |
~ | ||
Decal tool can be applied |
~ | ||
The item is tradeable |
~ | ||
Soldier |
Changed from hat into misc |
Logic of current bob not found | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army |
That makes no sense, have 2 identical hats for other classes that is not one hat. | |
Item is paintable |
~ | ||
Sniper |
Styles: Normal glasses, default model glasses, no glasses. |
~ |
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop and uncrate |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable trough drop and uncrate. |
~ |
Weapon Ideas
duh
Weapons | |||||
---|---|---|---|---|---|
Class | Weapon | Ammo Loaded | Ammo Carried | Damage | Notes / Abilities |
Demoman |
Primary |
30 |
N/A |
Base: |
Fires special energy bolts that explodes on contact with surfaces and forces enemy sticky bombs to detonate dealing damage to enemies |
Heavy |
Primary |
150 |
300 |
Base: |
SMG based |
Medic |
Secondary |
~ |
~ |
~ |
Ubercharge increases move speed and damage resistance by 20% and provides critical hit immunity. |
Sniper |
Secondary |
25 |
150 |
Base: |
+75% max secondary ammo on wearer |