Difference between revisions of "Phlogistinator"

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(Undo edit by Snackcakes McGee (Talk) (1265145) Mess grammar.)
m (Added bug about charged particle effect lingering after using taunt; also minor changes to description in the first section)
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{{quotation|'''Phlogistinator''' publicity blurb|Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.}}
 
{{quotation|'''Phlogistinator''' publicity blurb|Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.}}
The '''Phlogistinator''' is a [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the [[Flamethrower]]'s flames. However, these energy waves appear to fire directly in front of the Pyro, despite the actual damage-causing particles lagging behind, resulting in an effect that can be deceiving to the eye.
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The '''Phlogistinator''' is a [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the [[Flamethrower]]'s flames. These energy waves ''seem'' to appear across the Pyro's entire range simultaneously, despite the actual damage-causing particles needing a small travel time, resulting in an effect that can be deceiving to the eye.
  
 
With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key [[Controls#Gameplay|'G']]), which performs a [[Pyro taunts#Primary|taunt]] that will refill [[health]] completely and enable a short [[crit boost]]. During this taunt, the wielder has 75% [[damage]] resistance (however, this does not protect against damage from [[Backstab]]s). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the [[Respawn#Resupply|Resupply Locker]]. This weapon cannot gain random crits or use [[compression blast]]s.
 
With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key [[Controls#Gameplay|'G']]), which performs a [[Pyro taunts#Primary|taunt]] that will refill [[health]] completely and enable a short [[crit boost]]. During this taunt, the wielder has 75% [[damage]] resistance (however, this does not protect against damage from [[Backstab]]s). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the [[Respawn#Resupply|Resupply Locker]]. This weapon cannot gain random crits or use [[compression blast]]s.
  
It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and the duration of the buff is 10 seconds.
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It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and when full, a team-colored plasma/lightning/vortex particle effect will appear in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt (if you are pushed into the air or water while taunting, such as by explosive knockback or an airblast, the taunt ends early, and you will be able to utilize more of this 10-second crit window).
  
 
Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.  
 
Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.  
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==Bugs==
 
==Bugs==
*In some cases, when you switch from [[Pyro]] to another [[class]], you will have only 50 ammo.
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* In some cases, when you switch from [[Pyro]] to another [[class]], you will have only 50 ammo.
* After activating 'Mmmph' followed by switching [[class]], the 'Mmmph' glow effect will be present when taunting.
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* After activating 'Mmmph', the charged particle effect remains on the muzzle of the weapon. This can be easily fixed by switching to your secondary or melee weapon and then back again.
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* After activating 'Mmmph' followed by switching [[class]], the 'Mmmph' glowing particle effect will be present when taunting.
 
* 'Mmmph' gained is not reduced to reflect [[Damage Resistance]]. For example, hitting a Spy protected by the [[Dead Ringer]] will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally.
 
* 'Mmmph' gained is not reduced to reflect [[Damage Resistance]]. For example, hitting a Spy protected by the [[Dead Ringer]] will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally.
 
* The canister does not glow when critboosted.
 
* The canister does not glow when critboosted.

Revision as of 19:12, 15 February 2013

Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.
Phlogistinator publicity blurb

The Phlogistinator is a primary weapon for the Pyro. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the Flamethrower's flames. These energy waves seem to appear across the Pyro's entire range simultaneously, despite the actual damage-causing particles needing a small travel time, resulting in an effect that can be deceiving to the eye.

With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key 'G'), which performs a taunt that will refill health completely and enable a short crit boost. During this taunt, the wielder has 75% damage resistance (however, this does not protect against damage from Backstabs). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the Resupply Locker. This weapon cannot gain random crits or use compression blasts.

It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and when full, a team-colored plasma/lightning/vortex particle effect will appear in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt (if you are pushed into the air or water while taunting, such as by explosive knockback or an airblast, the taunt ends early, and you will be able to utilize more of this 10-second crit window).

Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

The Phlogistinator was later contributed to the Steam Workshop at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage
Flame damage (close) 100% 6.14 / particle
Flame damage (far) 60% 3.68 / particle
Critical 11-18 / particle
Mini-crit 5-9 / particle
Afterburn 3/tick
60 total
Afterburn (mini-crit) 4/tick
80 total
Function times
Attack interval 0.04 s
Ammo consumption interval 0.08 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png
Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Refined Metal Moonman Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Phlogistinator.pngItem icon Manmelter.pngItem icon Third Degree.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png

Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • The Phlogistinator was added to the game.

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting.
  • Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.

January 11, 2012 Patch

  • Added crafting blueprint for the Phlogistinator.

March 15, 2012 Patch

  • Fixed a bug where Mmmph-crit flames could cause 'Mmmph' to build fast enough to allow it to be infinitely chained.
  • Direct damage reduced by 10%.
  • Crit buff time lowered from 12 seconds to 10 seconds.

June 27, 2012 Patch (Pyromania Update)

  • Increased base damage by +10%.
  • Damage defense while taunting reduced from -90% to -75%

Bugs

  • In some cases, when you switch from Pyro to another class, you will have only 50 ammo.
  • After activating 'Mmmph', the charged particle effect remains on the muzzle of the weapon. This can be easily fixed by switching to your secondary or melee weapon and then back again.
  • After activating 'Mmmph' followed by switching class, the 'Mmmph' glowing particle effect will be present when taunting.
  • 'Mmmph' gained is not reduced to reflect Damage Resistance. For example, hitting a Spy protected by the Dead Ringer will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally.
  • The canister does not glow when critboosted.
  • In some cases, fire particles still in the air while activating 'Mmmph' will also be critboosted.
  • If 'Mmmph' is activated and the round changes, the effect will continue until the 'Mmmph' bar is depleted.
  • If you are switched to the enemy team when the rounds end with a full 'Mmmph', the charged particle effect in client view will still be the old team's color.

Trivia

  • Template:W is a theoretical fire-like element that was once believed to be contained within combustible objects.
  • This weapon's design seems to be inspired from the "Unnatural Selector", a model which can be bought here at Weta's online store.
  • The Phlogistinator is an Aether Combustor according to the Weta Workshop page for Dr. Grordborts as seen here
    • According to the same page, it "surges electrolysed ultra-waves of pure phlogiston".

Gallery

See also

Template:TauntFunc