Difference between revisions of "Phlogistinator"
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{{quotation|'''Phlogistinator''' publicity blurb|Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.}} | {{quotation|'''Phlogistinator''' publicity blurb|Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.}} | ||
− | The '''Phlogistinator''' is a [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the [[Flamethrower]]'s flames. | + | The '''Phlogistinator''' is a [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the [[Flamethrower]]'s flames. These energy waves ''seem'' to appear across the Pyro's entire range simultaneously, despite the actual damage-causing particles needing a small travel time, resulting in an effect that can be deceiving to the eye. |
With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key [[Controls#Gameplay|'G']]), which performs a [[Pyro taunts#Primary|taunt]] that will refill [[health]] completely and enable a short [[crit boost]]. During this taunt, the wielder has 75% [[damage]] resistance (however, this does not protect against damage from [[Backstab]]s). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the [[Respawn#Resupply|Resupply Locker]]. This weapon cannot gain random crits or use [[compression blast]]s. | With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key [[Controls#Gameplay|'G']]), which performs a [[Pyro taunts#Primary|taunt]] that will refill [[health]] completely and enable a short [[crit boost]]. During this taunt, the wielder has 75% [[damage]] resistance (however, this does not protect against damage from [[Backstab]]s). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the [[Respawn#Resupply|Resupply Locker]]. This weapon cannot gain random crits or use [[compression blast]]s. | ||
− | It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and the duration of the buff is 10 seconds. | + | It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and when full, a team-colored plasma/lightning/vortex particle effect will appear in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt (if you are pushed into the air or water while taunting, such as by explosive knockback or an airblast, the taunt ends early, and you will be able to utilize more of this 10-second crit window). |
Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away. | Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away. | ||
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==Bugs== | ==Bugs== | ||
− | *In some cases, when you switch from [[Pyro]] to another [[class]], you will have only 50 ammo. | + | * In some cases, when you switch from [[Pyro]] to another [[class]], you will have only 50 ammo. |
− | * After activating 'Mmmph' followed by switching [[class]], the 'Mmmph' | + | * After activating 'Mmmph', the charged particle effect remains on the muzzle of the weapon. This can be easily fixed by switching to your secondary or melee weapon and then back again. |
+ | * After activating 'Mmmph' followed by switching [[class]], the 'Mmmph' glowing particle effect will be present when taunting. | ||
* 'Mmmph' gained is not reduced to reflect [[Damage Resistance]]. For example, hitting a Spy protected by the [[Dead Ringer]] will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally. | * 'Mmmph' gained is not reduced to reflect [[Damage Resistance]]. For example, hitting a Spy protected by the [[Dead Ringer]] will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally. | ||
* The canister does not glow when critboosted. | * The canister does not glow when critboosted. |
Revision as of 19:12, 15 February 2013
“ | Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.
— Phlogistinator publicity blurb
|
” |
The Phlogistinator is a primary weapon for the Pyro. It is a retro-futuristic ray gun with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the Flamethrower's flames. These energy waves seem to appear across the Pyro's entire range simultaneously, despite the actual damage-causing particles needing a small travel time, resulting in an effect that can be deceiving to the eye.
With the Phlogistinator equipped, all fire damage done by the Pyro will increase a 'Mmmph' bar. Once filled, it can be activated with the secondary fire command or taunting (default key 'G'), which performs a taunt that will refill health completely and enable a short crit boost. During this taunt, the wielder has 75% damage resistance (however, this does not protect against damage from Backstabs). The taunt cannot be activated if the player is in the air or in water. 'Mmmph' bar will reset upon contact the Resupply Locker. This weapon cannot gain random crits or use compression blasts.
It requires 225 points of fire damage to completely fill the 'Mmmph' bar, and when full, a team-colored plasma/lightning/vortex particle effect will appear in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt (if you are pushed into the air or water while taunting, such as by explosive knockback or an airblast, the taunt ends early, and you will be able to utilize more of this 10-second crit window).
Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
The Phlogistinator was later contributed to the Steam Workshop at Valve's request.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Particle | |
Damage | ||
Flame damage (close) | 100% | 6.14 / particle |
Flame damage (far) | 60% | 3.68 / particle |
Critical | 11-18 / particle | |
Mini-crit | 5-9 / particle | |
Afterburn | 3/tick 60 total | |
Afterburn (mini-crit) | 4/tick 80 total | |
Function times | ||
Attack interval | 0.04 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Item set
Dr. Grordbort's Moonman Pack | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
+ | + | = |
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | Moonman Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
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Related achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
December 15, 2011 Patch (Australian Christmas 2011)
- The Phlogistinator was added to the game.
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
- Added crafting blueprint for the Phlogistinator.
- Fixed a bug where Mmmph-crit flames could cause 'Mmmph' to build fast enough to allow it to be infinitely chained.
- Direct damage reduced by 10%.
- Crit buff time lowered from 12 seconds to 10 seconds.
June 27, 2012 Patch (Pyromania Update)
- Increased base damage by +10%.
- Damage defense while taunting reduced from -90% to -75%
Bugs
- In some cases, when you switch from Pyro to another class, you will have only 50 ammo.
- After activating 'Mmmph', the charged particle effect remains on the muzzle of the weapon. This can be easily fixed by switching to your secondary or melee weapon and then back again.
- After activating 'Mmmph' followed by switching class, the 'Mmmph' glowing particle effect will be present when taunting.
- 'Mmmph' gained is not reduced to reflect Damage Resistance. For example, hitting a Spy protected by the Dead Ringer will enable the Pyro to fill his 'Mmmph' gauge, despite the Spy not having enough health to do so normally.
- The canister does not glow when critboosted.
- In some cases, fire particles still in the air while activating 'Mmmph' will also be critboosted.
- If 'Mmmph' is activated and the round changes, the effect will continue until the 'Mmmph' bar is depleted.
- If you are switched to the enemy team when the rounds end with a full 'Mmmph', the charged particle effect in client view will still be the old team's color.
Trivia
- Template:W is a theoretical fire-like element that was once believed to be contained within combustible objects.
- This weapon's design seems to be inspired from the "Unnatural Selector", a model which can be bought here at Weta's online store.
- The Phlogistinator is an Aether Combustor according to the Weta Workshop page for Dr. Grordborts as seen here
- According to the same page, it "surges electrolysed ultra-waves of pure phlogiston".
Gallery
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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