Difference between revisions of "User:Texaneer"
(→Robot Ideas) |
(→Changes that I want them in TF2) |
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Line 88: | Line 88: | ||
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{{Pro}}+25% damage bonus<br> | {{Pro}}+25% damage bonus<br> | ||
− | {{Pro}}- | + | {{Pro}}-30% clip size<br> |
+ | {{con}}-20% slower firing sped<br> | ||
{{info}}Can be also equipped by engineer | {{info}}Can be also equipped by engineer | ||
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Line 239: | Line 240: | ||
{{con}}-10% damage penalty<br> | {{con}}-10% damage penalty<br> | ||
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− | {{con}}- | + | {{con}}-15% damage penalty<br> |
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''~'' | ''~'' | ||
Line 280: | Line 281: | ||
{{con}}No critical hits vs. non burning targets | {{con}}No critical hits vs. non burning targets | ||
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− | {{con}}- | + | {{con}}-35% damage penalty<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
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Line 294: | Line 295: | ||
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{{con}}No critical hits from charge<br> | {{con}}No critical hits from charge<br> | ||
− | {{con}}+ | + | {{con}}+15% melee damage vulnerability on wearer |
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''Learn to use [[Charging Targe]], ya git!'' | ''Learn to use [[Charging Targe]], ya git!'' | ||
Line 344: | Line 345: | ||
{{Con}}+50% increase in charge recharge rate<br> | {{Con}}+50% increase in charge recharge rate<br> | ||
{{Info}}50% of collected ammo became health<br> | {{Info}}50% of collected ammo became health<br> | ||
− | {{con}}- | + | {{con}}-50% health from healers on wearer<br> |
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''~'' | ''~'' | ||
Line 370: | Line 371: | ||
{{con}}30% longer spin up time<br> | {{con}}30% longer spin up time<br> | ||
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− | {{Pro}}- | + | {{Pro}}-15% damage penalty<br> |
{{pro}}25% longer spin up time<br> | {{pro}}25% longer spin up time<br> | ||
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Line 434: | Line 435: | ||
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{{Pro}}+20% faster projectile speed<br> | {{Pro}}+20% faster projectile speed<br> | ||
+ | {{pro}}+2 more shots in clip<br> | ||
{{Con}}-10% damage penalty | {{Con}}-10% damage penalty | ||
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Line 445: | Line 447: | ||
{{Info}}Picking buildings takes 130 metal | {{Info}}Picking buildings takes 130 metal | ||
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− | {{Pro}} | + | {{Pro}}-25% max primary ammo on wearer<br> |
{{pro}}Picking buildings takes only 100 metal | {{pro}}Picking buildings takes only 100 metal | ||
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Line 479: | Line 481: | ||
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{{Con}}Can't overheal<br> | {{Con}}Can't overheal<br> | ||
− | |||
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{{Pro}}Can overheal<br> | {{Pro}}Can overheal<br> | ||
− | {{Con}}- | + | {{Con}}-75% max overheal |
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''Because lack of overheal difficults keeping patient alive.'' | ''Because lack of overheal difficults keeping patient alive.'' | ||
Line 501: | Line 502: | ||
'''[[Machina]]''' | '''[[Machina]]''' | ||
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− | {{Pro}}Full charge: +15% damage bonus | + | {{Pro}}Full charge: +15% damage bonus<br> |
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{{Pro}}Full charge: +25% damage bonus<br> | {{Pro}}Full charge: +25% damage bonus<br> | ||
Line 580: | Line 581: | ||
{{Info}}Can be obtained by craft and drop<br> | {{Info}}Can be obtained by craft and drop<br> | ||
{{Info}}Players who already owned Bill's hat will have in [[Vintage]] quality<br> | {{Info}}Players who already owned Bill's hat will have in [[Vintage]] quality<br> | ||
− | |||
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'' '''I HATE BILLS''' '' | '' '''I HATE BILLS''' '' | ||
Line 618: | Line 618: | ||
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{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army'''<br> | {{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army'''<br> | ||
− | {{Info}} | + | {{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army''' |
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''That makes no sense, have 2 identical hats for other classes that is not one hat.'' | ''That makes no sense, have 2 identical hats for other classes that is not one hat.'' | ||
Line 636: | Line 636: | ||
'''[[Liquidator's Lid]]''' | '''[[Liquidator's Lid]]''' | ||
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− | {{Pro}}Styles: Normal glasses, | + | {{Pro}}Styles: Normal glasses, Default glasses, no glasses.<br> |
{{pro}}Hat is paintable | {{pro}}Hat is paintable | ||
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Revision as of 21:14, 15 February 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
Changes that I want them in TF2
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
Scout |
Normal damage |
-15% damage penalty |
I HATE THAT GUN | |
Jumping resets boost |
Jumping takes only 10% of charge |
Another badly desinged weapon for scout | ||
+15% damage bonus |
+25% damage bonus |
It's UP for scout. It could be kinda useful for engi, if it get buffed. | ||
~ |
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+25% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Need buff | ||
-90% damage penalty |
-50% damage penalty |
Need buff | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 50 damage without bleeding. |
NO | ||
-20% damage penalty |
No damage penalty |
GIVE UP WITH DAMAGE PENALTY | ||
-30% slower firing speed |
No firing speed penalty |
GIVE UP WITH FIRING SPEED PENALTY | ||
Soldier |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | |
Cannot be crit-boosted |
Can be crit-boosted, will deal only mini-crits instead full crits |
This weapon requires a buff | ||
~ |
Poot new stats here. |
I HAVE NO IDEA! | ||
~ |
Charges rage only by dealing damage, requires 1750 damage to fully charge |
Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | ||
~ |
+15% faster move speed for soldier when activated |
We need more Soldierknights than demoknights | ||
Pyro |
65% faster weapon switch time |
25% faster weapon switch time |
Woah, calm down pooro | |
-10% damage penalty |
-15% damage penalty |
~ | ||
Critical hits on burning targets(hidden) |
Critical hits on burning targets(show) |
Idk, just to make it look | ||
Mini-critical hits on burning targets(hidden) |
Mini-critical hits on burning targets(show) |
Same like above | ||
~ |
Has unique, hot-rod styled skin[missing link] |
Why | ||
-50% damage vs. non burning targets |
-35% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
~ |
No critical hits from charge |
Learn to use Charging Targe, ya git! | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head which increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
~ | ||
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Melee |
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
~ | |
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak on long distances. | |
Normal accuracy |
30% more accurate |
More accurate tomislav is better than bugged, slow spinning and weak tommy | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Soap | ||
Normal weapon switch speed |
40% faster weapon switch speed |
It would be good with fists of steel | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. | ||
Engineer |
~ |
+20% faster projectile speed |
NO | |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I demand a buff for this weapon. NOW | ||
On hit: bleed for 5 seconds |
On hit: bleed for 6 seconds |
NO | ||
+30% faster building rate(bugged) |
+25% faster building rate(WORKING) |
NO | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Taunt heals 11 hp |
Taunt heals 50 hp |
BUFF IT | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
~ | |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. | ||
-80% slower move speed when aiming |
-50% slower move speed when aiming |
Current Cozy is Useless | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | |
3.0 sec Downgrade speed |
2.0 sec Downgrade speed |
Eh? |
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I HATE BILLS | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Soldier |
Changed from hat into misc |
~ | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army |
That makes no sense, have 2 identical hats for other classes that is not one hat. | |
Item is paintable |
~ | ||
Sniper |
Styles: Normal glasses, Default glasses, no glasses. |
~ |
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
Robot Ideas
duh
Robots | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Gift Robot |
Festive Bat |
Gifting Man From Gifting Land |
None |
5000 hp |
150px Major Scout |
Baby Face's Blaster |
Hermes |
None |
5000 hp | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
Fires fast travelling laser beams | |
150px Giant Space Marine |
Cow Mangler 5000 |
Cross-Comm Crash Helmet |
None |
4500 HP | |
Pyro |
150px FireFighter |
Detonator |
Brigade Helm |
None |
1.9x larger in size |
Demoman |
150px Samurai Demo |
Half-Zatoichi |
Samur-Eye |
None |
Fully restores health on kill |
150px Giant Samurai |
Half-Zatoichi |
Samur-Eye |
Menpo |
5000 hp | |
Engineer |
150px Festive Engineer Robot |
Festive Wrench |
Industrial Festivizer |
None |
Appears only during the Christmass event or with equipped Pyrovision Goggles |
Sniper |
150px Penetrator |
Machina |
None | Deus Specs |
Uses penetrating rounds |