Difference between revisions of "Template:Class weapons table demoman primary"

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m (Updated.)
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{{Info}}Granaten ontploffen bij contact met een vijand, op voorwaarde dat ze niet eerst stuiteren. <br />
 
{{Info}}Granaten ontploffen bij contact met een vijand, op voorwaarde dat ze niet eerst stuiteren. <br />
 
{{Info}}Granaten hebben geen schade afname bij direct contact. <br />
 
{{Info}}Granaten hebben geen schade afname bij direct contact. <br />
 +
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 +
{{Info}}Granaty eksplodują przy kontakcie z nieprzyjacielem, jeżeli wcześniej się nie odbiły.<br />
 +
{{Info}}Granaty nie posiadają spadku obrażeń, gdy trafiają bezpośrednio w cel.
 
   | pt =
 
   | pt =
 
{{Info}}Granadas não sofrem de [[Damage/pt|falloff]] em tiros diretos. <br />
 
{{Info}}Granadas não sofrem de [[Damage/pt|falloff]] em tiros diretos. <br />
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{{Info}}Granadas não sofrem do efeito [[Damage/pt-br|falloff]] em acertos diretos.<br />
 
{{Info}}Granadas não sofrem do efeito [[Damage/pt-br|falloff]] em acertos diretos.<br />
 
{{Info}}Granadas explodem automaticamente ao entrar em contato com algum inimigo ou com alguma construção.<br />
 
{{Info}}Granadas explodem automaticamente ao entrar em contato com algum inimigo ou com alguma construção.<br />
 +
  | ro =
 +
{{Info}}Grenadele explodează la contactul cu inamicul, deci nu au atins solul încă.<br />
 +
{{Info}}Grenadele nu se desprind la o lovitură directă
 
   | ru =
 
   | ru =
 
{{Info}}Прямые попадания с дальней дистанции будут наносить [[Damage/ru|весь урон]].<br />
 
{{Info}}Прямые попадания с дальней дистанции будут наносить [[Damage/ru|весь урон]].<br />
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{{Con}}Gelanceerde bommen spatten uiteen op oppervlakken. <br />
 
{{Con}}Gelanceerde bommen spatten uiteen op oppervlakken. <br />
 
{{Con}}+25% zelf toegebrachte schade. <br />
 
{{Con}}+25% zelf toegebrachte schade. <br />
 +
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 +
{{Info}}Granaty eksplodują przy kontakcie z nieprzyjacielem.<br />
 +
{{Info}}Granaty nie posiadają spadku obrażeń, gdy trafiają bezpośrednio w cel.<br />
 +
{{Pro}}+20% do zadanych obrażeń.<br />
 +
{{Pro}}+25% do prędkości pocisku.<br />
 +
{{Con}}-60% rozmiaru magazynka.<br />
 +
{{Con}}Wystrzelone bomby rozbijają się na powierzchniach.<br />
 +
{{Con}}+25% obrażeń zadanych sobie.<br />
 
   | pt =
 
   | pt =
 
{{Info}}Granadas não sofrem do efeito falloff em tiros diretos.<br />
 
{{Info}}Granadas não sofrem do efeito falloff em tiros diretos.<br />
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{{Con}}-50% de munição carregada.<br />
 
{{Con}}-50% de munição carregada.<br />
 
{{Con}}+25% de dano causado a si mesmo.<br />
 
{{Con}}+25% de dano causado a si mesmo.<br />
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  | ro =
 +
{{Info}}Grenadele explodează numai la contactul cu inamicul.<br />
 +
{{Info}}Grenadele nu se desprind la o lovitură directă.<br />
 +
{{Pro}}+10% Daune mai multe.<br />
 +
{{Pro}}+25% Viteză proiectil.<br />
 +
{{Con}}-60% mărime încărcătură.<br />
 +
{{Con}}Bombele evaporate se evaporează la contactul cu solul.<br />
 +
{{Con}}+25% daune la sine.
 
   | ru =
 
   | ru =
 
{{Info}}Прямые попадания с дальней дистанции будут наносить весь урон.<br />
 
{{Info}}Прямые попадания с дальней дистанции будут наносить весь урон.<br />
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{{Pro}}Vermeerdert draaisnelheid terwijl je rent met 100%. <br />
 
{{Pro}}Vermeerdert draaisnelheid terwijl je rent met 100%. <br />
 
{{Info}}Geeft zijn vaardigheden passief, hoeft niet geselecteerd te zijn om te werken.  <br />
 
{{Info}}Geeft zijn vaardigheden passief, hoeft niet geselecteerd te zijn om te werken.  <br />
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{{Pro}}+25 do maksymalnych punktów zdrowia dla noszącego.<br />
 +
{{Pro}}+100% do zdolności manewrowania podczas szarży.<br />
 +
{{Info}}Jest to broń pasywna, nie musi być wybierana, aby udzielić specjalnych zdolności.<br />
 
   | pt =
 
   | pt =
 
{{Pro}}+25 de saúde máxima.<br />
 
{{Pro}}+25 de saúde máxima.<br />
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{{Pro}}+100% de velocidade do giro enquanto usa .<br />
 
{{Pro}}+100% de velocidade do giro enquanto usa .<br />
 
{{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br />
 
{{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br />
 +
  | ro =
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{{Pro}}Mărește viața cu 25.<br />
 +
{{Pro}}Crește viteza de întoarcere cănd ești în charge.<br />
 +
{{Info}}Abilitățile sale sunt pasive, nu trebuie selectate.
 
   | ru =
 
   | ru =
 
{{Pro}}Максимальный уровень здоровья: +25 ед.<br />
 
{{Pro}}Максимальный уровень здоровья: +25 ед.<br />
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{{Con}}포탄이 적과 부딪혀도 폭발하지 않습니다.<br />
 
{{Con}}포탄이 적과 부딪혀도 폭발하지 않습니다.<br />
 
{{Con}}지면에 닿게 되면 피해량이 -50% 적게 가해집니다.<br />
 
{{Con}}지면에 닿게 되면 피해량이 -50% 적게 가해집니다.<br />
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{{Info}}Kule armatnie wybuchają po 2 sekundach; można je uzbroić wcześniej dla szybszej eksplozji trzymając klawisz strzału.<br />
 +
{{Pro}}Pocisk odrzuca przeciwnika.<br />
 +
{{Con}}Pociski nie eksplodują podczas zderzenia.<br />
 +
{{Con}}-50% obrażeń podczas kontaktu z powierzchniami
 
   | pt =
 
   | pt =
 
{{Info}}Bolas de canhão têm um tempo de fusível de 2 segundos; fusíveis podem ser ativados para explodir mais cedo premindo a tecla de disparar.<br />
 
{{Info}}Bolas de canhão têm um tempo de fusível de 2 segundos; fusíveis podem ser ativados para explodir mais cedo premindo a tecla de disparar.<br />
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[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|cs, da, de, es, fi, fr, it, ja, ko, nl, pt, pt-br, ru, zh-hant}}
+
{{translation switching|cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, zh-hant}}
 
[[Category:Class Weapons Tables|D]]
 
[[Category:Class Weapons Tables|D]]
 
</noinclude>
 
</noinclude>

Revision as of 13:31, 15 April 2013

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 95–105
Crit: 270–330


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:

Base: 105–120
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram minus.png Launched grenades shatter on surfaces.
Pictogram minus.png Has a 50% smaller clip size.
Pictogram minus.png Deals 25% extra self-damage.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 100%.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 50-101
Crit: 151–302


After bounce:

Base: 16-48
Crit: 144

Pictogram info.png Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Cannonballs push players back on impact.
Pictogram plus.png Deals 50% more explosion damage.
Pictogram plus.png Has 50% faster projectile speed.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png -50% damage on contact with surfaces.

Killicon loose cannon pushed.png


This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.