Difference between revisions of "User:Hummus"

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{{user infobox
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| image  = Eyelander.png
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| class  = [[File:Leaderboard class demo.png|40px]]
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| type  = Glass Cannon
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| health = '''210''' {{overheal tool|210}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
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| speed  = '''125%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
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}}
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{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}}
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The '''Demoman''' is a [[Bottle|scrumpy]]-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the [[team]]. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at [[Weapons#demomanmelee|melee combat]], being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal.
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The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any [[Payload#Carts|carts]], [[Control point (objective)|control points]], or [[Capture the Flag#Intelligence|Intelligence]] that he deems off-limits.
 +
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The Demoman is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0777229/ Gary Schwartz].
 +
 +
=== Bio ===
 +
{{Class bio
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| name = Tavish DeGroot
 +
| birthplace = [[w:Ullapool|Ullapool, '''Scotland''', '''United Kingdom''']]
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| job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
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| motto = "Boom Boom Baby."<ref name="trailer 2" />
 +
| specialability = Stickybomb jump
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| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
 +
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Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
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| image = Meethedemo1.PNG
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| betaemblems = [[File:Demoman_emblem_RED_beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_BLU_beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_RED_beta2.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_BLU_beta2.png|50px]]
 +
}}
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 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
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{{Class health table|demoman}}
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== Speed ==
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{{main|Speed|l1=Speed}}
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{{Class speed table|demoman}}
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== Basic strategy ==
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{{main|Tips#Demoman|l1=Demoman tips|Basic Demoman strategy|l2=Demoman strategy}}
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 +
[[File:Demomanava.jpg|right]]
 +
 +
* Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later.
 +
* Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
* With the [[Stickybomb Launcher]], the longer you hold down the fire button, the farther the shot will go.
 +
* Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights.
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* Shoot Stickybombs onto walls and ceilings where they're hard to spot.
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 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
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    # Add new strategies to [[Basic Demoman strategy]] instead.
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    -->
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{{clr}}
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{{clr}}
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== Weapons ==
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{{main|Weapons#Demoman|l1=Weapons}}
 +
'' Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
 +
 +
{{Class weapons table demoman primary}}
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 +
{{Class weapons table demoman secondary}}
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{{Class weapons table demoman melee}}
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===Taunt Attack===
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{{Taunt
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| image = Demoeyelander.png
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| weapon-1 = Eyelander
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| weapon-2 = Horseless Headless Horsemann's Headtaker
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| weapon-3 = Claidheamh Mòr
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| weapon-4 = Half-Zatoichi
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| weapon-5 = Persian Persuader
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| weapon-6 = Nessie's Nine Iron
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| special = decapitation
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| description = {{hatnote|Main article: [[Decapitation]]}}
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The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
 +
}}
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== Item sets ==
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{{Set|The Expert's Ordnance}}
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{{Set|One Thousand and One Demoknights}}
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{{Set|Swashbuckler's Swag}}
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{{Set|The Highland Hound}}
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== Cosmetic items ==
 +
{{Main|Hats}}
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{{Demoman class hat table}}
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{{All class hat table}}
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<!--
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Uncomment when we have a proper image.
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== Miscellaneous items ==
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{{main|Miscellaneous items}}
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{{Demoman misc item table}}-->
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 +
==Official class avatars==
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{{Class avatars}}
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== Achievements ==
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{|
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| [[File:Achieved.png|65px|left]]
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| {{Main|Demoman achievements}}
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*'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]].
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|}
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== Update history ==
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{{update history|'''{{Patch name|2|14|2008}}'''
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* Made some small changes to the Demoman viewmodel that were causing performance problems.
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'''{{Patch name|2|28|2008}}'''
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* Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16.
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* Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24.
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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* Added new [[Demoman_responses|speech]].
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'''{{Patch name|3|13|2009}}'''
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* Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to.
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'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
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* Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]].
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* Added hat: [[Demoman's Fro]]
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'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
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* Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate|Jarate'd]] [[Soldier]]s/Demomen having ineffective rocket/grenade jumps.
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* Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]].
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'''{{Patch name|8|21|2009}}'''
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* Restored LOD for the Demoman player model.
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'''{{Patch name|12|10|2009}}'''
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* Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War.
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* Added weapons: [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]].
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* Added 35 [[Demoman achievements]].
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* Added Demoman Domination lines.
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'''{{Patch name|1|13|2010}}'''
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* Added [[backstab]] death animation.
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
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* Added weapon: [[Pain Train]].
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* Added hat: [[Hustler's Hallmark]].
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'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
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* Added weapon: [[Scotsman's Skullcutter]].
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* Added hat: [[Tippler's Tricorne]].
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
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* Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]].
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'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
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* Added weapons: [[Horseless Headless Horsemann's Headtaker]] and [[Sticky Jumper]].
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'''{{Patch name|11|19|2010}}'''
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* Added misc: [[Dangeresque, Too?]].
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* {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
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'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
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* Added [[The Expert's Ordnance]] item set.
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* Added weapons: [[Claidheamh Mòr|Claidheamohmor]], [[Ullapool Caber]] and [[Loch-n-Load]].
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* Added hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'.
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'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
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* Added weapon: [[Half-Zatoichi]].
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* Added hat: [[Samur-Eye]].
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'''{{Patch name|3|11|2011}}'''
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* Fixed the Demoman not using the correct animations for some of his weapons.
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'''{{Patch name|3|21|2011}}'''
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* {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen.
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'''{{Patch name|4|7|2011}}'''
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* Added hat: [[Reggaelator]].
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'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
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* Added [[Training Mode|Training]] for the Demoman.
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'''{{Patch name|5|31|2011}}'''
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* Added hat: [[Conjurer's Cowl]].
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'''{{Patch name|6|8|2011}}'''
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* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
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'''{{Patch name|6|23|2011}}''' ([[Uber Update]])
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* Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]].
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* Added hat: [[Sultan's Ceremonial]].
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'''{{Patch name|7|1|2011}}'''
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* Added weapon: [[Nessie's Nine Iron]].
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* Added hat: [[Tam O' Shanter]].
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'''{{Patch name|7|29|2011}}'''
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* Added hat: [[Mask of the Shaman]].
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'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
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* Added hats: [[Buccaneer's Bicorne]] and [[Tavish DeGroot Experience]]
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* Added misc: [[A Whiff of the Old Brimstone]]
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* Added achievement award response
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* Removed "I didn't need your help y'know" line if being healed by a [[Medic]]
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
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* Added hats: [[Hair of the Dog]].
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* Added misc: [[Scottish Snarl]] and [[Pickled Paws]].
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* {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing [[The Highland Hound]] set.
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'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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* Added misc: [[Ornament Armament]].
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* {{Undocumented}} Added weapon: [[Festive Stickybomb Launcher]].
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'''{{patch name|1|17|2012}}'''
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* Added hat: [[Bolgan]]
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'''{{patch name|1|26|2012}}'''
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* Added misc: [[Aladdin's Private Reserve]].
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'''{{patch name|2|14|2012}}'''
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* Added misc: [[Snapped Pupil]].
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'''{{patch name|3|1|2012}}'''
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* Added misc: [[Teufort Tooth Kicker]].
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'''{{Patch name|6|11|2012}}'''
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* Added misc: [[Liquor Locker]].
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'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
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* Added misc: [[Bird-Man of Aberdeen]].
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'''{{Patch name|8|10|2012}}'''
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* Added hat: [[Grenadier Helm]].
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'''{{Patch name|8|15|2012}}'''  ([[Mann vs. Machine (update)|Mann vs. Machine]])
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*  {{Undocumented}} Added weapons: [[Botkiller]] Stickybomb Launcher and Gold Stickybomb Launcher
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*  {{Undocumented}} Added misc: [[Battery Bandolier]]
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*  {{Undocumented}} Added voice lines for Demoman.
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'''{{Patch name|9|27|2012}}'''
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* Added weapon: [[Freedom Staff]].
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* Added hat: [[K-9 Mane]].
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* Added misc: [[King of Scotland Cape]].
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
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*  {{Undocumented}} Added hat: [[Voodoo Juju (Slight Return)]]
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*  {{Undocumented}} Added misc: [[Voodoo-Cursed Demoman Soul]]
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'''{{Patch name|11|16|2012}}'''
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* Added misc: [[Deadliest Duckling]].
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'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
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* Added weapon: [[Loose Cannon]].
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* Added misc: [[Cool Breeze]] and [[Mutton Mann]].
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'''{{Patch name|2|15|2013}}'''
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* Added misc: [[Buck Turner All-Stars]].
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'''{{Patch name|2|22|2013}}'''
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* Added misc: [[Blind Justice]].
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'''{{Patch name|3|12|2013}}'''
 +
* Added weapon: [[Ham Shank]].
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* Added hat: [[Wilson Weave]].
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}}
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==Unused Content==
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* There was an unused texture for the Demoman's beta BLU head; his beanie had a blue hue and his facial hair was noticably low quality and blocky. It was listed as demoman_head_blue. Both teams now use the same head. It is unknown which patch removed this.
 +
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<gallery>
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Image:Unused demoman head blue.jpg|Unused texture file
 +
</gallery>
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== Trivia ==
 +
* The Demoman's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]] class.
 +
* The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [http://www.teamfortress.com/post.php?id=1783]
 +
* According to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a portrait of him with both eyes and his parents.
 +
**According to [http://www.teamfortress.com/bombinomicon/ Bombinomicon], the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
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* The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
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** From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death.
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* The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from Team Fortress Classic.
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* The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]].
 +
* The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]] or the [[Carouser's Capotain]] remain unchanged.
 +
** On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the [http://www.teamfortress.com/screamfortress/ Scream Fortress page], the [http://teamfortress.com/post.php?id=5104 Shogun page] and the [http://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in [http://www.youtube.com/watch?v=rxps--huGKY Meet the Demoman].
 +
*** The Demoman's alternative dynamite logo is seen on the promo pages of [http://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [http://www.teamfortress.com/demomanupdate/ WAR! Update], and in [[Meet the Pyro]].
 +
* In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
 +
* The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms.
 +
* The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
 +
 +
== Gallery==
 +
<br><gallery widths=150px heights=150px>.
 +
File:Demoman_qwtf.png|Team Fortress Demoman model.
 +
File:TFC_Demo.png|The [[Demoman (Classic)|Demoman]]  class of ''[[Team Fortress Classic]]''.
 +
File:Dm concept1.png|Concept art of the Demoman.
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File:Dm concept2.png|Concept art of the Demoman.
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File:Dm concept3.png|Concept art of the Demoman.
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File:Dm concept3a.png|Concept art of the Demoman.
 +
File:Dm concept4.png|Concept art of the Demoman.
 +
File:Dm concept5.png|Concept art of the Demoman.
 +
File:Dm concept5a.png|Concept art of the Demoman.
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File:Dm concept6.png|Concept art of the Demoman.
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File:Dm concept7.png|Concept art of the Demoman.
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File:Dm concept8.png|Concept art of the Demoman.
 +
File:Demo back.jpg|[[Trading cards|Trading card]] front.
 +
File:Demo front.jpg|Trading card back.
 +
</gallery>
 +
{{clr}}
 +
 +
== Related merchandise ==
 +
<gallery>
 +
File:Merch_Demoman_Portrait.png|[http://store.valvesoftware.com/product.php?i=P3440 Demoman Portrait Poster]
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File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Stickybomb Plush]
 +
File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Stickybomb Plush]
 +
File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt]
 +
File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black]
 +
File:MeettheDemomanLithograph.png|[http://store.valvesoftware.com/product.php?i=P3415 Meet the Demoman Lithograph]
 +
File:Merch Demo Figure RED.png|[http://www.store.valvesoftware.com/product.php?i=FTF204 Demoman Action Figure - RED]
 +
</gallery>
 +
 +
== See also ==
 +
 +
*[[Demoman match-ups]]
 +
*[[Anti-Demoman Strategy]]
 +
*[[Demoman taunts]]
 +
*[[Demoman responses]]
 +
*[[Demoman voice commands]]
 +
*[[Basic Demoman strategy]]
 +
*[[Community Demoman strategy]]
 +
*[[Demoman (Classic)]]
 +
 +
==Reference==
 +
<references/>
 +
 +
== External links ==
 +
*[http://tf2.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
 +
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]
 +
*[http://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update]
 +
*[http://www.teamfortress.com/war/demo/ The Demoman comic]
 +
*[http://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!]
 +
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
 +
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!]
 +
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
 +
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
 +
*[http://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!]
 +
 +
{{Class_Nav}}
 +
 
Hello world!
 
Hello world!
  

Revision as of 09:26, 6 April 2013

Hummus
Hummus
Basic information
Type: Glass Cannon
Health: 210 /Medic emblem RED.png315
(See Health below for further details)
Speed: 125%
(See Speed below for further details)
Team Fortress 2
Contact information


The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal.

The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal


Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.


Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Basic strategy

Main articles: Demoman tips, Demoman strategy
Demomanava.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 100
Crit: 300


Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram plus.png Grenades do not tumble when fired.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 30-50
Crit: 150


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Holding down the fire key for too long will cause a misfire.
Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png +20% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Grenades explode 30% faster.
Pictogram minus.png -15% explosion radius.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge: 85
+ 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickybombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.

Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.

Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png Upon death: heads, and their bonuses, reset.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers speed by 15% when active.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png No random Critical hits.
Pictogram minus.png +15% damage vulnerability while active.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 55 + 75


Crit: 165 + 225


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png 20% attack speed penalty.
Pictogram minus.png No random Critical hits.
Pictogram minus.png 100% slower switch-to speed.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png On kill: heals you 50% base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Ammo can recharge charge.
Pictogram plus.png On Hit: +20% charge refilled.
Pictogram minus.png No random critical hits.
Pictogram minus.png -80% max primary & secondary ammo.
Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png 75% slower deploy and holster time.


Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Main article: Item sets
Swashbuckler's Swag
Item icon Swashbuckler's Swag.png
Effect

No effect

Main article: Item sets
The Highland Hound
Item icon Highland Hound.png
Effect

Allows the Demoman to perform the Wolf Howl taunt.

Cosmetic items

Main article: Hats


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
128px 128px 128px
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Update history

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

February 28, 2008 Patch

April 29, 2008 Patch (Gold Rush Update)

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

January 13, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

May 20, 2010 Patch (Second Community Contribution Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

March 10, 2011 Patch (Shogun Pack)

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 21, 2011 Patch

  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

May 31, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Uber Update)

July 1, 2011 Patch

July 29, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

January 17, 2012 Patch

January 26, 2012 Patch

February 14, 2012 Patch

March 1, 2012 Patch

June 11, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 10, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added weapons: Botkiller Stickybomb Launcher and Gold Stickybomb Launcher
  • [Undocumented] Added misc: Battery Bandolier
  • [Undocumented] Added voice lines for Demoman.

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

November 16, 2012 Patch

December 20, 2012 Patch (Mecha Update)

February 15, 2013 Patch

February 22, 2013 Patch

March 12, 2013 Patch

Unused Content

  • There was an unused texture for the Demoman's beta BLU head; his beanie had a blue hue and his facial hair was noticably low quality and blocky. It was listed as demoman_head_blue. Both teams now use the same head. It is unknown which patch removed this.


Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • According to Bombinomicon, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
  • The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
    • From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death.
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • The first BLU team Demoman resembled Alfred Nobel.
  • The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".

Gallery


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links

Hello world!

If you would like to talk to me, please keep it in the discussion page linked through this page so I know where it is. Thank you for understanding.


Here are pages I've been working on of poorly thought out unlocks I've thought of to practice page-crafting and writing:


  • Wreck Mech Recycler - A flamethrower for Pyro.
  • Repealer's Robe - A robe for Medic to brush off critical hits and do something else I have yet to decide.
  • Medieval Masher and scrolls - A wrench and PDA replacement for Engineer. A ballista with shootable arrows and clay pigeons; a wall; and a spring platform. Maybe a robot or target dummy disguised as a real player?


The separated ones I'm thinking of not doing.


Tex Mech