Difference between revisions of "User:Hummus"
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+ | {{user infobox | ||
+ | | image = Eyelander.png | ||
+ | | class = [[File:Leaderboard class demo.png|40px]] | ||
+ | | type = Glass Cannon | ||
+ | | health = '''210''' {{overheal tool|210}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> | ||
+ | | speed = '''125%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> | ||
+ | }} | ||
+ | |||
+ | {{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}} | ||
+ | |||
+ | The '''Demoman''' is a [[Bottle|scrumpy]]-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the [[team]]. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at [[Weapons#demomanmelee|melee combat]], being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal. | ||
+ | |||
+ | The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any [[Payload#Carts|carts]], [[Control point (objective)|control points]], or [[Capture the Flag#Intelligence|Intelligence]] that he deems off-limits. | ||
+ | |||
+ | The Demoman is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0777229/ Gary Schwartz]. | ||
+ | |||
+ | === Bio === | ||
+ | {{Class bio | ||
+ | | name = Tavish DeGroot | ||
+ | | birthplace = [[w:Ullapool|Ullapool, '''Scotland''', '''United Kingdom''']] | ||
+ | | job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | ||
+ | | motto = "Boom Boom Baby."<ref name="trailer 2" /> | ||
+ | | specialability = Stickybomb jump | ||
+ | | description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. | ||
+ | |||
+ | Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun. | ||
+ | | image = Meethedemo1.PNG | ||
+ | | betaemblems = [[File:Demoman_emblem_RED_beta1.png|50px]] [[File:Demoman_emblem_BLU_beta1.png|50px]] [[File:Demoman_emblem_RED_beta2.png|50px]] [[File:Demoman_emblem_BLU_beta2.png|50px]] | ||
+ | }} | ||
+ | |||
+ | == Health == | ||
+ | {{main|Health|Overheal|l1=Health|l2=Overheal}} | ||
+ | |||
+ | {{Class health table|demoman}} | ||
+ | |||
+ | == Speed == | ||
+ | {{main|Speed|l1=Speed}} | ||
+ | |||
+ | {{Class speed table|demoman}} | ||
+ | |||
+ | == Basic strategy == | ||
+ | {{main|Tips#Demoman|l1=Demoman tips|Basic Demoman strategy|l2=Demoman strategy}} | ||
+ | |||
+ | [[File:Demomanava.jpg|right]] | ||
+ | |||
+ | * Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later. | ||
+ | * Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
+ | * With the [[Stickybomb Launcher]], the longer you hold down the fire button, the farther the shot will go. | ||
+ | * Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights. | ||
+ | * Shoot Stickybombs onto walls and ceilings where they're hard to spot. | ||
+ | |||
+ | <!-- # NOTE: | ||
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Demoman strategy]] instead. | ||
+ | --> | ||
+ | {{clr}} | ||
+ | {{clr}} | ||
+ | |||
+ | == Weapons == | ||
+ | {{main|Weapons#Demoman|l1=Weapons}} | ||
+ | '' Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.'' | ||
+ | |||
+ | {{Class weapons table demoman primary}} | ||
+ | |||
+ | {{Class weapons table demoman secondary}} | ||
+ | |||
+ | {{Class weapons table demoman melee}} | ||
+ | |||
+ | ===Taunt Attack=== | ||
+ | {{Taunt | ||
+ | | image = Demoeyelander.png | ||
+ | | weapon-1 = Eyelander | ||
+ | | weapon-2 = Horseless Headless Horsemann's Headtaker | ||
+ | | weapon-3 = Claidheamh Mòr | ||
+ | | weapon-4 = Half-Zatoichi | ||
+ | | weapon-5 = Persian Persuader | ||
+ | | weapon-6 = Nessie's Nine Iron | ||
+ | | special = decapitation | ||
+ | | description = {{hatnote|Main article: [[Decapitation]]}} | ||
+ | The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. | ||
+ | }} | ||
+ | |||
+ | == Item sets == | ||
+ | {{Set|The Expert's Ordnance}} | ||
+ | |||
+ | {{Set|One Thousand and One Demoknights}} | ||
+ | |||
+ | {{Set|Swashbuckler's Swag}} | ||
+ | |||
+ | {{Set|The Highland Hound}} | ||
+ | |||
+ | == Cosmetic items == | ||
+ | {{Main|Hats}} | ||
+ | {{Demoman class hat table}} | ||
+ | {{All class hat table}} | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | Uncomment when we have a proper image. | ||
+ | |||
+ | == Miscellaneous items == | ||
+ | {{main|Miscellaneous items}} | ||
+ | {{Demoman misc item table}}--> | ||
+ | |||
+ | ==Official class avatars== | ||
+ | |||
+ | {{Class avatars}} | ||
+ | |||
+ | == Achievements == | ||
+ | {| | ||
+ | | [[File:Achieved.png|65px|left]] | ||
+ | | {{Main|Demoman achievements}} | ||
+ | *'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]]. | ||
+ | |} | ||
+ | == Update history == | ||
+ | {{update history|'''{{Patch name|2|14|2008}}''' | ||
+ | * Made some small changes to the Demoman viewmodel that were causing performance problems. | ||
+ | |||
+ | '''{{Patch name|2|28|2008}}''' | ||
+ | * Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16. | ||
+ | * Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24. | ||
+ | |||
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
+ | * Added new [[Demoman_responses|speech]]. | ||
+ | |||
+ | '''{{Patch name|3|13|2009}}''' | ||
+ | * Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to. | ||
+ | |||
+ | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
+ | * Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]]. | ||
+ | * Added hat: [[Demoman's Fro]] | ||
+ | |||
+ | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
+ | * Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate|Jarate'd]] [[Soldier]]s/Demomen having ineffective rocket/grenade jumps. | ||
+ | * Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]]. | ||
+ | |||
+ | '''{{Patch name|8|21|2009}}''' | ||
+ | * Restored LOD for the Demoman player model. | ||
+ | |||
+ | '''{{Patch name|12|10|2009}}''' | ||
+ | * Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War. | ||
+ | |||
+ | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
+ | * Added weapons: [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]]. | ||
+ | * Added 35 [[Demoman achievements]]. | ||
+ | * Added Demoman Domination lines. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Added [[backstab]] death animation. | ||
+ | |||
+ | '''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]]) | ||
+ | * Added weapon: [[Pain Train]]. | ||
+ | * Added hat: [[Hustler's Hallmark]]. | ||
+ | |||
+ | '''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]]) | ||
+ | * Added weapon: [[Scotsman's Skullcutter]]. | ||
+ | * Added hat: [[Tippler's Tricorne]]. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]]. | ||
+ | |||
+ | '''{{Patch name|10|27|2010}}''' ([[Scream Fortress]]) | ||
+ | * Added weapons: [[Horseless Headless Horsemann's Headtaker]] and [[Sticky Jumper]]. | ||
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * Added misc: [[Dangeresque, Too?]]. | ||
+ | * {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
+ | * Added [[The Expert's Ordnance]] item set. | ||
+ | * Added weapons: [[Claidheamh Mòr|Claidheamohmor]], [[Ullapool Caber]] and [[Loch-n-Load]]. | ||
+ | * Added hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'. | ||
+ | |||
+ | '''{{Patch name|3|10|2011}}''' ([[Shogun Pack]]) | ||
+ | * Added weapon: [[Half-Zatoichi]]. | ||
+ | * Added hat: [[Samur-Eye]]. | ||
+ | |||
+ | '''{{Patch name|3|11|2011}}''' | ||
+ | * Fixed the Demoman not using the correct animations for some of his weapons. | ||
+ | |||
+ | '''{{Patch name|3|21|2011}}''' | ||
+ | * {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen. | ||
+ | |||
+ | '''{{Patch name|4|7|2011}}''' | ||
+ | * Added hat: [[Reggaelator]]. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | * Added [[Training Mode|Training]] for the Demoman. | ||
+ | |||
+ | '''{{Patch name|5|31|2011}}''' | ||
+ | * Added hat: [[Conjurer's Cowl]]. | ||
+ | |||
+ | '''{{Patch name|6|8|2011}}''' | ||
+ | * {{Undocumented}} New laughing taunt animations have been added but are currently unused. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ([[Uber Update]]) | ||
+ | * Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]]. | ||
+ | * Added hat: [[Sultan's Ceremonial]]. | ||
+ | |||
+ | '''{{Patch name|7|1|2011}}''' | ||
+ | * Added weapon: [[Nessie's Nine Iron]]. | ||
+ | * Added hat: [[Tam O' Shanter]]. | ||
+ | |||
+ | '''{{Patch name|7|29|2011}}''' | ||
+ | * Added hat: [[Mask of the Shaman]]. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * Added hats: [[Buccaneer's Bicorne]] and [[Tavish DeGroot Experience]] | ||
+ | * Added misc: [[A Whiff of the Old Brimstone]] | ||
+ | * Added achievement award response | ||
+ | * Removed "I didn't need your help y'know" line if being healed by a [[Medic]] | ||
+ | |||
+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
+ | * Added hats: [[Hair of the Dog]]. | ||
+ | * Added misc: [[Scottish Snarl]] and [[Pickled Paws]]. | ||
+ | * {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing [[The Highland Hound]] set. | ||
+ | |||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * Added misc: [[Ornament Armament]]. | ||
+ | * {{Undocumented}} Added weapon: [[Festive Stickybomb Launcher]]. | ||
+ | |||
+ | '''{{patch name|1|17|2012}}''' | ||
+ | * Added hat: [[Bolgan]] | ||
+ | |||
+ | '''{{patch name|1|26|2012}}''' | ||
+ | * Added misc: [[Aladdin's Private Reserve]]. | ||
+ | |||
+ | '''{{patch name|2|14|2012}}''' | ||
+ | * Added misc: [[Snapped Pupil]]. | ||
+ | |||
+ | '''{{patch name|3|1|2012}}''' | ||
+ | * Added misc: [[Teufort Tooth Kicker]]. | ||
+ | |||
+ | '''{{Patch name|6|11|2012}}''' | ||
+ | * Added misc: [[Liquor Locker]]. | ||
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Added misc: [[Bird-Man of Aberdeen]]. | ||
+ | |||
+ | '''{{Patch name|8|10|2012}}''' | ||
+ | * Added hat: [[Grenadier Helm]]. | ||
+ | |||
+ | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]]) | ||
+ | * {{Undocumented}} Added weapons: [[Botkiller]] Stickybomb Launcher and Gold Stickybomb Launcher | ||
+ | * {{Undocumented}} Added misc: [[Battery Bandolier]] | ||
+ | * {{Undocumented}} Added voice lines for Demoman. | ||
+ | |||
+ | '''{{Patch name|9|27|2012}}''' | ||
+ | * Added weapon: [[Freedom Staff]]. | ||
+ | * Added hat: [[K-9 Mane]]. | ||
+ | * Added misc: [[King of Scotland Cape]]. | ||
+ | |||
+ | '''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]) | ||
+ | * {{Undocumented}} Added hat: [[Voodoo Juju (Slight Return)]] | ||
+ | * {{Undocumented}} Added misc: [[Voodoo-Cursed Demoman Soul]] | ||
+ | |||
+ | '''{{Patch name|11|16|2012}}''' | ||
+ | * Added misc: [[Deadliest Duckling]]. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
+ | * Added weapon: [[Loose Cannon]]. | ||
+ | * Added misc: [[Cool Breeze]] and [[Mutton Mann]]. | ||
+ | |||
+ | '''{{Patch name|2|15|2013}}''' | ||
+ | * Added misc: [[Buck Turner All-Stars]]. | ||
+ | |||
+ | '''{{Patch name|2|22|2013}}''' | ||
+ | * Added misc: [[Blind Justice]]. | ||
+ | |||
+ | '''{{Patch name|3|12|2013}}''' | ||
+ | * Added weapon: [[Ham Shank]]. | ||
+ | * Added hat: [[Wilson Weave]]. | ||
+ | }} | ||
+ | |||
+ | ==Unused Content== | ||
+ | * There was an unused texture for the Demoman's beta BLU head; his beanie had a blue hue and his facial hair was noticably low quality and blocky. It was listed as demoman_head_blue. Both teams now use the same head. It is unknown which patch removed this. | ||
+ | |||
+ | <gallery> | ||
+ | Image:Unused demoman head blue.jpg|Unused texture file | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | == Trivia == | ||
+ | * The Demoman's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]] class. | ||
+ | * The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [http://www.teamfortress.com/post.php?id=1783] | ||
+ | * According to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a portrait of him with both eyes and his parents. | ||
+ | **According to [http://www.teamfortress.com/bombinomicon/ Bombinomicon], the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents. | ||
+ | * The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king". | ||
+ | ** From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death. | ||
+ | * The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from Team Fortress Classic. | ||
+ | * The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]]. | ||
+ | * The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]] or the [[Carouser's Capotain]] remain unchanged. | ||
+ | ** On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the [http://www.teamfortress.com/screamfortress/ Scream Fortress page], the [http://teamfortress.com/post.php?id=5104 Shogun page] and the [http://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in [http://www.youtube.com/watch?v=rxps--huGKY Meet the Demoman]. | ||
+ | *** The Demoman's alternative dynamite logo is seen on the promo pages of [http://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [http://www.teamfortress.com/demomanupdate/ WAR! Update], and in [[Meet the Pyro]]. | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck. | ||
+ | * The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms. | ||
+ | * The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad". | ||
+ | |||
+ | == Gallery== | ||
+ | <br><gallery widths=150px heights=150px>. | ||
+ | File:Demoman_qwtf.png|Team Fortress Demoman model. | ||
+ | File:TFC_Demo.png|The [[Demoman (Classic)|Demoman]] class of ''[[Team Fortress Classic]]''. | ||
+ | File:Dm concept1.png|Concept art of the Demoman. | ||
+ | File:Dm concept2.png|Concept art of the Demoman. | ||
+ | File:Dm concept3.png|Concept art of the Demoman. | ||
+ | File:Dm concept3a.png|Concept art of the Demoman. | ||
+ | File:Dm concept4.png|Concept art of the Demoman. | ||
+ | File:Dm concept5.png|Concept art of the Demoman. | ||
+ | File:Dm concept5a.png|Concept art of the Demoman. | ||
+ | File:Dm concept6.png|Concept art of the Demoman. | ||
+ | File:Dm concept7.png|Concept art of the Demoman. | ||
+ | File:Dm concept8.png|Concept art of the Demoman. | ||
+ | File:Demo back.jpg|[[Trading cards|Trading card]] front. | ||
+ | File:Demo front.jpg|Trading card back. | ||
+ | </gallery> | ||
+ | {{clr}} | ||
+ | |||
+ | == Related merchandise == | ||
+ | <gallery> | ||
+ | File:Merch_Demoman_Portrait.png|[http://store.valvesoftware.com/product.php?i=P3440 Demoman Portrait Poster] | ||
+ | File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Stickybomb Plush] | ||
+ | File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Stickybomb Plush] | ||
+ | File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt] | ||
+ | File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black] | ||
+ | File:MeettheDemomanLithograph.png|[http://store.valvesoftware.com/product.php?i=P3415 Meet the Demoman Lithograph] | ||
+ | File:Merch Demo Figure RED.png|[http://www.store.valvesoftware.com/product.php?i=FTF204 Demoman Action Figure - RED] | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | *[[Demoman match-ups]] | ||
+ | *[[Anti-Demoman Strategy]] | ||
+ | *[[Demoman taunts]] | ||
+ | *[[Demoman responses]] | ||
+ | *[[Demoman voice commands]] | ||
+ | *[[Basic Demoman strategy]] | ||
+ | *[[Community Demoman strategy]] | ||
+ | *[[Demoman (Classic)]] | ||
+ | |||
+ | ==Reference== | ||
+ | <references/> | ||
+ | |||
+ | == External links == | ||
+ | *[http://tf2.com/classes.php?class=demoman Demoman page on the Official TF2 Website] | ||
+ | *[http://www.teamfortress.com/war/part7/index.htm WAR! Update] | ||
+ | *[http://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update] | ||
+ | *[http://www.teamfortress.com/war/demo/ The Demoman comic] | ||
+ | *[http://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!] | ||
+ | *[http://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...] | ||
+ | *[http://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!] | ||
+ | *[http://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!] | ||
+ | *[http://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2] | ||
+ | *[http://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!] | ||
+ | |||
+ | {{Class_Nav}} | ||
+ | |||
Hello world! | Hello world! | ||
Revision as of 09:26, 6 April 2013
Hummus | |
---|---|
Basic information | |
Type: | Glass Cannon |
Health: | 210 /315 (See Health below for further details) |
Speed: | 125% (See Speed below for further details) |
Team Fortress 2 | |
Contact information |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
|
” |
The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal.
The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
|
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Demoman |
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With weapon slot boots and a shield equipped |
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With a head-taking melee weapon equipped with 0 heads |
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With a head-taking melee weapon equipped with 1 head |
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With a head-taking melee weapon equipped with 2 heads |
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With a head-taking melee weapon equipped with 3 heads |
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With a head-taking melee weapon equipped with 4 or more heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads |
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Wielding the Scotsman's Skullcutter |
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped |
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Charging with a shield |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped |
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N/A | N/A |
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Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 100
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Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 200%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 30-50
Base: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Holding down the fire key for too long will cause a misfire. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 100
Base: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge: 85 + 8.5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Bottle |
N/A | N/A | Base: 65 Crit: 195 |
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Craft Scottish Handshake |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Eyelander |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills). | |
Craft Horseless Headless Horsemann's Headtaker |
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Craft Nessie's Nine Iron |
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Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78 Crit: 234 |
Has 50% longer melee range. Deals 20% more damage. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Melee kills refill 25% of your charge meter. | |
Craft Ullapool Caber |
N/A | N/A | Base: 55 + 75
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The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. On kill: heals you 50% base health. | |
Craft Persian Persuader |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Ammo can recharge charge. |
Taunt Attack
Associated items | Description | Kill Icon | |
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Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
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Effect |
No effect |
One Thousand and One Demoknights | |
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Effect |
No effect |
Swashbuckler's Swag | |
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Effect |
No effect |
The Highland Hound | |
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Effect |
Allows the Demoman to perform the Wolf Howl taunt. |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
128px | 128px | 128px |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Update history
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat: Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Restored LOD for the Demoman player model.
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added weapons: Chargin' Targe, Scottish Resistance, and Eyelander.
- Added 35 Demoman achievements.
- Added Demoman Domination lines.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
October 27, 2010 Patch (Scream Fortress)
- Added weapons: Horseless Headless Horsemann's Headtaker and Sticky Jumper.
- Added misc: Dangeresque, Too?.
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
December 17, 2010 Patch (Australian Christmas)
- Added The Expert's Ordnance item set.
- Added weapons: Claidheamohmor, Ullapool Caber and Loch-n-Load.
- Added hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added hat: Reggaelator.
April 14, 2011 Patch (Hatless Update)
- Added Training for the Demoman.
- Added hat: Conjurer's Cowl.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- Added weapon: Nessie's Nine Iron.
- Added hat: Tam O' Shanter.
- Added hat: Mask of the Shaman.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Buccaneer's Bicorne and Tavish DeGroot Experience
- Added misc: A Whiff of the Old Brimstone
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hats: Hair of the Dog.
- Added misc: Scottish Snarl and Pickled Paws.
- [Undocumented] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
December 15, 2011 Patch (Australian Christmas 2011)
- Added misc: Ornament Armament.
- [Undocumented] Added weapon: Festive Stickybomb Launcher.
- Added hat: Bolgan
- Added misc: Aladdin's Private Reserve.
- Added misc: Snapped Pupil.
- Added misc: Teufort Tooth Kicker.
- Added misc: Liquor Locker.
June 27, 2012 Patch (Pyromania Update)
- Added misc: Bird-Man of Aberdeen.
- Added hat: Grenadier Helm.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added weapons: Botkiller Stickybomb Launcher and Gold Stickybomb Launcher
- [Undocumented] Added misc: Battery Bandolier
- [Undocumented] Added voice lines for Demoman.
- Added weapon: Freedom Staff.
- Added hat: K-9 Mane.
- Added misc: King of Scotland Cape.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added hat: Voodoo Juju (Slight Return)
- [Undocumented] Added misc: Voodoo-Cursed Demoman Soul
- Added misc: Deadliest Duckling.
December 20, 2012 Patch (Mecha Update)
- Added weapon: Loose Cannon.
- Added misc: Cool Breeze and Mutton Mann.
- Added misc: Buck Turner All-Stars.
- Added misc: Blind Justice.
- Added weapon: Ham Shank.
- Added hat: Wilson Weave.
Unused Content
- There was an unused texture for the Demoman's beta BLU head; his beanie had a blue hue and his facial hair was noticably low quality and blocky. It was listed as demoman_head_blue. Both teams now use the same head. It is unknown which patch removed this.
- Unused demoman head blue.jpg
Unused texture file
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to Bombinomicon, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
- The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death.
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Alfred Nobel.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009, the Demoman's page on the WAR! Update, and in Meet the Pyro.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Gallery
The Demoman class of Team Fortress Classic.
- Demo back.jpg
Trading card front.
- Demo front.jpg
Trading card back.
Related merchandise
See also
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Basic Demoman strategy
- Community Demoman strategy
- Demoman (Classic)
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
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Hello world!
If you would like to talk to me, please keep it in the discussion page linked through this page so I know where it is. Thank you for understanding.
Here are pages I've been working on of poorly thought out unlocks I've thought of to practice page-crafting and writing:
- Burly Beer - Engineer's Crit-a-Cola spinoff.
- Vinyl Vellum of Vitality - - Pyro's scrapped item with a weird name.
- Quick-Combat - Engineer's bread and butter for better team health.
- Caresser's Calibrator - Lazy Engineer's tool to upgrade buildings, at a cost of more time.
- Wreck Mech Recycler - A flamethrower for Pyro.
- Repealer's Robe - A robe for Medic to brush off critical hits and do something else I have yet to decide.
- Medieval Masher and scrolls - A wrench and PDA replacement for Engineer. A ballista with shootable arrows and clay pigeons; a wall; and a spring platform. Maybe a robot or target dummy disguised as a real player?
The separated ones I'm thinking of not doing.
Tex Mech