Difference between revisions of "Projectiles"
Line 83: | Line 83: | ||
:<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small> | :<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small> | ||
:<small><nowiki>**</nowiki>Only after attaching to a surface</small> | :<small><nowiki>**</nowiki>Only after attaching to a surface</small> | ||
− | |||
− | |||
− | |||
− | |||
<!-- | <!-- |
Revision as of 14:23, 18 October 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Related images: |
In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by Lag compensation, likely due to technical limitations surrounding the engine's physics applied on projectiles.
The Compression Blast ability of the Flamethrower and Degreaser can reflect all projectiles save for the syringe. Once reflected they will switch ownership to the Pyro whom reflected the projectile (unless said projectile is a stickybomb -- they are simply rolled on the ground when blasted), and deal Mini-Crit damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.
Projectiles
Projectile | Rocket |
Grenade |
Stickybomb |
Arrow |
Jarate |
Baseball |
Flare |
Syringe |
Mad Milk |
---|---|---|---|---|---|---|---|---|---|
Speed (Approximate) | Unknown | Unknown | 1875 U/s | Unknown | 1940 U/s | 1450 U/s | Unknown | Unknown | |
Arcs | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Reflected by | Unknown | ||||||||
Destroyed by | Arrows* | Unknown |
|
Arrows | Unknown | Unknown | Unknown | Unknown | Unknown |
- *Destruction of Sentry Rockets is unknown
- **Only after attaching to a surface