Difference between revisions of "Health"
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File:Medic_Call.png|Medic Call. | File:Medic_Call.png|Medic Call. | ||
− | File:Health_particle_red.png|The particle emitted from RED players picking up health or being | + | File:Health_particle_red.png|The particle emitted from RED players picking up health or being overhealed. |
− | File:Health_particle_blu.png|The particle emitted from BLU players picking up health or being | + | File:Health_particle_blu.png|The particle emitted from BLU players picking up health or being overhealed. |
File:GRU skulls.png|The team-colored particle emitted from players with a health-drain penalty. | File:GRU skulls.png|The team-colored particle emitted from players with a health-drain penalty. | ||
</gallery> | </gallery> |
Revision as of 14:41, 10 March 2013
Health | ||
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Pickup Type: | Health |
“ | Thanks for the aid.
Click to listen
— The Soldier
|
” |
Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.
A player can be healed by several different methods, including healing by friendly Medics (and, as a Disguised Spy, enemy Medics as well). Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.
Contents
Sources
- Health kits
All health kits have a 10 second respawn time, and play a distinct sound that only the player can hear when used.
- Small Health Pickup: Heals roughly a fifth (20.5%) of the user's health.
- Medium Health Pickup: Heals half (50%) of the user's health.
- Large Health Pickup: Heals all (100%) of the user's health.
- Other health sources
- Dispensers:
- Level 1 - 10HP / sec
- Level 2 - 15HP / sec
- Level 3 - 20HP / sec
- Carts: 10HP / sec
- Resupply Lockers: 100% heal
- Dropped items
- Small Health Pickup: Dropped by players that are killed by a Scout who has the Candy Cane equipped, or any player who is killed during Medieval Mode.
- Sandvich/Buffalo Steak Sandvich: If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of his teammate's total health.
- Dalokohs Bar/Fishcake: If dropped by a Heavy upon death, a Dalokohs Bar/Fishcake will heal a Scout for 75 HP and all other classes for 50.
- Weapons that supply health
- The Amputator's Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
- The Back Scratcher increases health from pickups by 50%.
- The Black Box restores 15 health to user for each enemy player hit.
- The Blutsauger restores 3 health to the user per hit.
- Equipping the Candy Cane causes enemies killed by the player to drop a small health pack.
- The Concheror restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
- The Conniver's Kunai grants the victim's remaining health upon backstabbing and can overheal.
- The Cozy Camper passively regenerates 1 health per second.
- The Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- The Dalokohs Bar/Fishcake restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
- The Eyelander, Horseless Headless Horsemann's Headtaker and Nessie's Nine Iron restore 15 health per kill.
- The Half-Zatoichi restores 100% health upon killing an enemy.
- Mad Milk restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
- The Medi Gun, Kritzkrieg, and Vaccinator restore 24 health to 72 health to the target per second.
- The Quick-Fix restores 34 to 109 health to the target per second.
- The Oktoberfest (Kritzkrieg) taunt restores 11 health over 4 seconds.
- The Persian Persuader converts all dropped weapons and ammunition boxes into health.
- The Phlogistinator restores 100% health upon activation of "Mmmph".
- The Powerjack restores 75 health upon killing an enemy and can overheal.
- The Sandvich and Robo-Sandvich restores 300 health when eaten over 4 seconds.
Health kit comparison table
Class | |||
---|---|---|---|
Scout (Sandman equipped) (Special Delivery pack equipped) (Pretty Boy's Pocket Pistol equipped) |
26 23 31 29 |
63 55 75 70 |
125 110 150 140 |
Soldier | 41 | 100 | 200 |
Pyro (Back Scratcher equipped) |
36 54 |
88 132 |
175 263† |
Demoman (Eyelander, HHHH, or Nessie's Nine Iron equipped, 0 heads) (Eyelander, HHHH, or Nessie's Nine Iron equipped, 1 head) (Eyelander, HHHH, or Nessie's Nine Iron equipped, 2 heads) (Eyelander, HHHH, or Nessie's Nine Iron equipped, 3 heads) (Eyelander, HHHH, or Nessie's Nine Iron equipped, 4+ heads) (Claidheamh Mòr equipped) (Ali Baba's Wee Booties equipped) (Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 0 heads) (Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 1 head) (Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 2 heads) (Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 3 heads) (Ali Baba's Wee Booties and Eyelander, HHHH, or Nessie's Nine Iron equipped, 4+ heads) (Ali Baba's Wee Booties and Claidheamh Mòr equipped) |
36 31 34 37 40 43 33 41 36 39 42 45 48 38 |
88 75 83 90 98 105 80 100 88 95 103 110 118 93 |
175 150 165 180 195 210 160 200 175 190 205 220 235 185 |
Heavy (Dalokohs Bar or Fishcake for 30 seconds) (Warrior's Spirit equipped) (Warrior's Spirit and Dalokohs Bar or Fishcake for 30 seconds) |
62 72 57 68 |
150 175 140 165 |
300 350 280 330 |
Engineer (Gunslinger equipped) |
26 31 |
63 75 |
125 150 |
Medic (Vita-Saw equipped) |
31 29 |
75 70 |
150 140 |
Sniper (Darwin's Danger Shield equipped) |
26 31 |
63 75 |
125 150 |
Spy (Conniver's Kunai equipped) (Big Earner equipped) |
26 12 21 |
63 30 50 |
125 60 100 |
- †Theoretical value. Heal received from pickups does not exceed the class' maximum health.
Gallery
Pickups and dispensing units
Small Health Pickup (Halloween)
Medium Health Pickup (Halloween)
Large Health Pickup (Halloween)
Medium Health Pickup (Medieval mode)
Small Health Pickup (Birthday mode, Pyroland)
Level 1 Dispenser
Medieval Mode Resupply Locker
RED Payload Cart
Weapons that provide health
Particle effects
Strategy
- Use health pickups to instantly extinguish fire.
- Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
- Staying next to a Dispenser or cart in battle can give you a health advantage.
- As a Spy, it is possible to use a health pickup if you or your disguise is injured. Both health values will be increased by the health pack.
- Note that health pickups will not overheal.
- The Heavy's Sandvich acts as a medium health kit. If the Heavy is at full health, any health pickup he receives will refill his Sandvich ammo.
- Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.
Update history
- Overhealed players that are bleeding or on fire can now pick up health kits to remove these conditions.
Trivia
- The sound for picking up a health kit is the same for getting health in Template:W, another Valve game.
See also
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