Difference between revisions of "Knockback"
m (Ahhh, I knew I picked the wrong word for those flares. Scorch Shot can't manually be detonated.) |
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** [[Scottish Resistance]] | ** [[Scottish Resistance]] | ||
** [[Sticky Jumper]] (knockback only affects the user) | ** [[Sticky Jumper]] (knockback only affects the user) | ||
− | * | + | * Exploding flares |
** [[Detonator]] (knockback only affects the user) | ** [[Detonator]] (knockback only affects the user) | ||
** [[Scorch Shot]] (knockback only affects the user) | ** [[Scorch Shot]] (knockback only affects the user) |
Revision as of 09:35, 16 April 2013
“ | This American boot just kicked your ass back to Russia!
Click to listen
— The Soldier
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” |
Knock back is the movement of a player, caused by an outside source.
When taking damage from any source, a player will experience an amount of knock back that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast will push its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knock back at best, there are quite a few exceptions that inflict significant knock back and can have a dramatic effect on the battlefield. Significant sources of knock back will instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. The only items that can reduce the effects of knock back are the Mantreads, the Quick-Fix while deploying an ÜberCharge, and the Cozy Camper.
Contents
Explosions
The explosive projectiles fired by weapons such as the Rocket Launcher and Stickybomb Launcher are among the most powerful sources of knock back and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knock back experienced. Classes that utilize explosives will often take advantage of this mechanic to propel themselves great distances.
Sources:
- Rockets
- Rocket Launcher and reskins
- Direct Hit
- Black Box
- Rocket Jumper (knockback only affects the user)
- Liberty Launcher
- Cow Mangler 5000
- Original
- Beggar's Bazooka
- Grenades
- Stickybombs
- Stickybomb Launcher and reskins
- Scottish Resistance
- Sticky Jumper (knockback only affects the user)
- Exploding flares
- Detonator (knockback only affects the user)
- Scorch Shot (knockback only affects the user)
- Pumpkin bombs
Damage over time / Self damage
Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knock back experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
Sources:
- Bleeding caused by certain weapons
- Fire caused by certain weapons
- Cow Mangler 5000's charge shot
- Flame Thrower and reskins
- Backburner
- Degreaser
- Phlogistinator
- Flare Gun
- Detonator
- Manmelter
- Scorch Shot
- Sharpened Volcano Fragment
- Huo-Long Heater's flame ring
- Flaming Huntsman and reskins' arrows
Special cases
- Compression blast – Launches victim backwards aerially without inflicting damage.
- Force-A-Nature – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
- Loose Cannon – Launches victim back a distance proportional to how far the cannonball travels.
- Melee weapon Critical hits – Launches airborne targets significantly backwards.
- Natascha – The effects of slowdown are similar to knock back and will cancel any animations the victim is in.
- Scorch Shot – Launches victim back a distance proportional to how far the flare travels.
- Sentry Gun – Sentry Gun bullets and rockets push targets away.
Related achievements
Scout
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Demoman
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Foundry achievements
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Astro-chievements
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