Difference between revisions of "User:Dinner101"

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* [[PowerJack]]: +25 damage bonus(former attribute).
 
* [[PowerJack]]: +25 damage bonus(former attribute).
 
* [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping).
 
* [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping).
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 +
==Perfectly balanced TF2 custom weapons==
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*[http://www.youtube.com/watch?v=WfTZLpJlnMc Proximity Rocket Deployer by Cooltuber453]: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
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*[http://www.youtube.com/watch?v=1rPLNXcEiTE The Spitfire by SilentJ43]: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
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*[http://www.youtube.com/watch?v=W9AEOaIqNnY Crit Bandwagon by hardshocker2]: On kill: 3 seconds of 100% critical chance; -30 damage penalty.

Revision as of 23:40, 24 June 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

  • Super Soaker: On hit, covers victim in Jarate & Mad Milk; -25 damage penalty. Class: Scout.
  • Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
  • Pocket Shotgun(How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
  • Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: Medic

My suggested weapon changes

Perfectly balanced TF2 custom weapons