Difference between revisions of "User:Dinner101"
Line 1: | Line 1: | ||
I am Dinner101, the user with future plans. I also have other ideas for other people to use. | I am Dinner101, the user with future plans. I also have other ideas for other people to use. | ||
− | == My weapon ideas == | + | ==My weapon ideas== |
* Super Soaker: On hit, covers victim in [[Jarate]] & [[Mad Milk]]; -25 damage penalty. Class: [[Scout]]. | * Super Soaker: On hit, covers victim in [[Jarate]] & [[Mad Milk]]; -25 damage penalty. Class: [[Scout]]. | ||
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one. | * [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one. | ||
Line 7: | Line 7: | ||
* Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: [[Medic]] | * Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: [[Medic]] | ||
− | == My suggested weapon changes == | + | ==My suggested weapon changes== |
* [[Enforcer]]: -0.5 cloaking speed(former attribute). | * [[Enforcer]]: -0.5 cloaking speed(former attribute). | ||
* [[PowerJack]]: +25 damage bonus(former attribute). | * [[PowerJack]]: +25 damage bonus(former attribute). | ||
* [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping). | * [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping). | ||
− | == | + | ==Custom weapons I think are balanced enough for the official game== |
*[http://www.youtube.com/watch?v=WfTZLpJlnMc Proximity Rocket Deployer by Cooltuber453]: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor. | *[http://www.youtube.com/watch?v=WfTZLpJlnMc Proximity Rocket Deployer by Cooltuber453]: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor. | ||
*[http://www.youtube.com/watch?v=1rPLNXcEiTE The Spitfire by SilentJ43]: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time. | *[http://www.youtube.com/watch?v=1rPLNXcEiTE The Spitfire by SilentJ43]: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time. | ||
*[http://www.youtube.com/watch?v=W9AEOaIqNnY Crit Bandwagon by hardshocker2]: On kill: 3 seconds of 100% critical chance; -30 damage penalty. | *[http://www.youtube.com/watch?v=W9AEOaIqNnY Crit Bandwagon by hardshocker2]: On kill: 3 seconds of 100% critical chance; -30 damage penalty. |
Revision as of 23:41, 24 June 2013
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
My weapon ideas
- Super Soaker: On hit, covers victim in Jarate & Mad Milk; -25 damage penalty. Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
- Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: Medic
My suggested weapon changes
- Enforcer: -0.5 cloaking speed(former attribute).
- PowerJack: +25 damage bonus(former attribute).
- Gloves of Running Urgently: -0 health drained per second(To revive GRU jumping).
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.