Difference between revisions of "User:Dinner101"
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* [[Pocket Shotgun]](How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed. | * [[Pocket Shotgun]](How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed. | ||
* Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: [[Medic]] | * Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: [[Medic]] | ||
− | * Black Bird Launcher([[Grenade Launcher]]): Fires black bird grenades that can be remote detonated; +20 damage bonus; black bird grenades don't explode on impact; -75 clip size. Class: [[Demoman]] | + | * Black Bird Launcher([[Grenade Launcher]]): Fires black bird grenades that can be remote detonated; +20 damage bonus(explosions only); black bird grenades don't explode on impact; -75 clip size. Class: [[Demoman]] |
==My suggested weapon changes== | ==My suggested weapon changes== |
Revision as of 03:21, 4 July 2013
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
My weapon ideas
- Super Soaker(Pistol replacement): On hit, covers victim in Jarate & Mad Milk; -25 damage penalty. Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
- Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: Medic
- Black Bird Launcher(Grenade Launcher): Fires black bird grenades that can be remote detonated; +20 damage bonus(explosions only); black bird grenades don't explode on impact; -75 clip size. Class: Demoman
My suggested weapon changes
- Enforcer: -0.5 cloaking speed(former attribute).
- PowerJack: +25 damage bonus(former attribute).
- Gloves of Running Urgently: -0 health drained per second(To revive GRU jumping).
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
- Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
- Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.