Difference between revisions of "Spy (Classic)"

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Revision as of 03:14, 26 October 2010

Spy (Classic)
Spy (Classic)
Basic Information
Health: 90 / 140
Speed: Medium

The Spy is a playable class int the game Team Fortress Classic. With average defense and poor attacks, the Spy relies heavily on stealth and precision to give him an advantage.


Basic Strategy

  • Make a plan. Be prepared to run if discovered
  • Disguise well. Make sure you dont look suspicious in your disguise.
  • Destroy Sentry Guns.
  • Your backstab is an instakill to any enemy. Use it on high priority targets.
  • Your hallucination grenades last a relatively long time and can cause a lot of mayhem to an enemy. You can either distract them for others to finish off or force them to wait out until they can operate properly again.
  • An ability valuable to a Spy is feign death. Appear to die but can still look around. Many will assume they killed you and move on. Be careful for more observant enemies and Pyros, however, especially since you cannot move while feigning death. This ability can be used to get a second chance at a backstab if your target realised you the first time.

Special Abilities

Class Skill: Opens up disguise menu.

Abilities:

  • Uncover an enemy Spy by touching him.
  • Disguise as any class on the other team.
  • Feign your own death.


Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Knife N/A N/A N/A If an enemy is hit from behind, it will result in an instant kill.
Weapon 2 Tranquilizer Gun 40 Shells
Weapon 3 Super Shotgun 16 40 Shells
Weapon 4 Nailgun 100 100 Nails

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Frag grenade 4 High
Secondary Smoke Grenade 4

Armor

The Spy has access to yellow armor, a mid class armor.

Spy in Team Fortress 2

An updated version of the Spy appeared in Team Fortress 2.

Trivia

  • The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team

See Also

References