Difference between revisions of "Pyro (Classic)"

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{{infobox class
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{{class infobox
|image=TFC_Pyro.png
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| game  = TFC
|type=[[Offensive]]
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| image = TFC_Pyro.png
|health=100<br> <small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small>
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| type   = [[Offensive]]
|armor= 150
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| health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small>
|armor-type = Medium
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| armor = 150
|speed=Medium<br>
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| armor-type = Medium
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| speed = Medium
 
}}
 
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{{TFC Nav}}
 
{{TFC Nav}}
{{Classic_Pyro_nav}}
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{{Classic Pyro nav}}
 
 
[[Category:Classes (Classic)]]
 
 
 
[[Category:Pyro (Classic)]]
 

Revision as of 04:53, 26 October 2010

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealedby a Medic
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
  • Try to play both offense and defense depending on the situation.
  • Use all of your fire based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Axe/Crowbar N/A N/A
Weapon 2 Shotgun 40
Weapon 3 Flamethrower 200
Weapon 4 Incendiary Cannon 20

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Normal Grenade 4 High
Secondary Napalm grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery