Difference between revisions of "Pyro (Classic)"
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− | |image=TFC_Pyro.png | + | | game = TFC |
− | |type=[[Offensive]] | + | | image = TFC_Pyro.png |
− | |health=100<br> <small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small> | + | | type = [[Offensive]] |
− | |armor= 150 | + | | health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small> |
− | |armor-type = Medium | + | | armor = 150 |
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+ | | speed = Medium | ||
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Revision as of 04:53, 26 October 2010
Pyro (Classic) | |
---|---|
Basic Information | |
Type: | Offensive |
Health: | 100 (150 when overhealedby a Medic |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
- Try to play both offense and defense depending on the situation.
- Make effective use of your Napalm Grenades.
- Use all of your fire based weapons to cause confusion among members of the other team.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Axe/Crowbar | N/A | N/A | ||
Weapon 2 | Shotgun | 40 | |||
Weapon 3 | Flamethrower | 200 | |||
Weapon 4 | Incendiary Cannon | 20 |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Normal Grenade | 4 | High | |
Secondary | Napalm grenade | 4 | Medium | Upon detonation, the area inside the blast radius is set on fire. |
Gallery
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