Difference between revisions of "Spy (Classic)"

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Revision as of 04:55, 26 October 2010

Spy (Classic)
Spy (Classic)
Basic Information
Type: Offensive
Health: 90
(140 when overhealedby a Medic
Armor: 120
Armor type: Medium
Speed: Medium

The Spy is a class in the classic Team Fortress games. His primary role is to infiltrate the enemy's base and perform activities such as killing high value targets or slip past enemy defenses and grab the enemy flag. In order to do this, he has the ability to disguise himself as members of the enemy team and feign death. To take out high value targets, the Spy is equipped with a Knife that will kill an enemy in one hit if the target is backstabbed. He can also use the Tranquilizer Gun to slow down a potential victim in order to make a backstab easier.

In case of an emergency, the Spy is equipped with a Super Shotgun and Nailgun. These weapons let the Spy fight back in case he is caught. He also has 100 points of Medium Armor in order to survive a few extra hits.


Basic Strategy

  • Make a plan. Be prepared to run if discovered
  • Disguise well. Make sure you dont look suspicious in your disguise.
  • Destroy Sentry Guns.
  • Your backstab is an instakill to any enemy. Use it on high priority targets.
  • Your hallucination grenades last a relatively long time and can cause a lot of mayhem to an enemy. You can either distract them for others to finish off or force them to wait out until they can operate properly again.
  • An ability valuable to a Spy is feign death. Appear to die but can still look around. Many will assume they killed you and move on. Be careful for more observant enemies and Pyros, however, especially since you cannot move while feigning death. This ability can be used to get a second chance at a backstab if your target realised you the first time.

Special Abilities

Class Skill: Opens up disguise menu.

Abilities:

  • Uncover an enemy Spy by touching him.
  • Disguise as any class on the other team.
  • Feign your own death.


Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Knife N/A N/A N/A If an enemy is hit from behind, it will result in an instant kill.
Weapon 2 Tranquilizer Gun 40 Shells
Weapon 3 Super Shotgun 16 40 Shells
Weapon 4 Nailgun 100 100 Nails

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Normal Grenade 4 High
Secondary Gas grenade 4

Trivia

  • The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team

Gallery