Difference between revisions of "Wrench (Classic)"
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| weapon-slot = Slot 1 | | weapon-slot = Slot 1 | ||
| used-by = [[Engineer (Classic)|Engineer]] | | used-by = [[Engineer (Classic)|Engineer]] | ||
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| TFC-model = Wrench tfc.png | | TFC-model = Wrench tfc.png | ||
| QTF-model = Wrench qwtf.png | | QTF-model = Wrench qwtf.png |
Revision as of 09:33, 26 October 2010
Template:Weapon infobox The Wrench is a weapon in the classic Team Fortress games and is only used by the Engineer. It's primary purpose is to repair and resupply the Engineer's Buildings, but it can also be used to repair allies' Armor. As a melee weapon, it is identical to the Axe.
How the Wrench repairs and resupplies buildings depends on the game; in Quake Team Fortress, hitting the building will open up a menu that lets the user repair or resupply the gun. In Team Fortress Classic', hitting the building will automatically repair and resupply the buildin g with ammo drawn from ammo held by the Engineer if it needs ammo.
The amount of armor repaired is always a certain amount; this means that classes with a large amount of armor points, such as the Soldier, will take longer to repair than a class with a small amount of armor points, such as a Sniper. When a teammate is successfully hit with the Wrench, the Quad Damage's pick up sound will be made.
The Wrench can be used to Spycheck, as Spies will grunt and bleed if hit with the Wrench while disguised. Since a Spy's disguise shows the Spy's armor as less than 100%, an Engineer can be easily led to repair what they think is a wounded teammate that is actually a Spy.
Damage
Low per swing.
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