Difference between revisions of "Weapons (Classic)"
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| [[Crowbar (Classic)|Crowbar]] | | [[Crowbar (Classic)|Crowbar]] | ||
| N/A | | N/A | ||
− | | | + | | 18 |
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]] | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]] | ||
| | | | ||
Line 18: | Line 18: | ||
| [[Bioweapon (Classic)|Medkit]] | | [[Bioweapon (Classic)|Medkit]] | ||
| N/A | | N/A | ||
− | | | + | | Initial: 9 Infection:8 per hit |
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
| Used to heal teammates and infect enemies. | | Used to heal teammates and infect enemies. | ||
Line 25: | Line 25: | ||
| [[Knife (Classic)|Knife]] | | [[Knife (Classic)|Knife]] | ||
| N/A | | N/A | ||
− | | | + | | standard:36 backstab:instakill |
| [[Spy (Classic)|Spy]] | | [[Spy (Classic)|Spy]] | ||
| Can [[backstab]] for an instant kill. | | Can [[backstab]] for an instant kill. | ||
Line 32: | Line 32: | ||
| [[Wrench (Classic)|Wrench]] | | [[Wrench (Classic)|Wrench]] | ||
| N/A | | N/A | ||
− | | | + | | 18 |
| [[Engineer (Classic)|Engineer]] | | [[Engineer (Classic)|Engineer]] | ||
| Used to upgrade buildings and repair armor. | | Used to upgrade buildings and repair armor. | ||
Line 49: | Line 49: | ||
| [[Shotgun (Classic)|Single-barrel Shotgun]] | | [[Shotgun (Classic)|Single-barrel Shotgun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
− | | | + | | 4-22 |
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | ||
| Fires six pellets. | | Fires six pellets. | ||
Line 63: | Line 63: | ||
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
− | | | + | | 18 |
| [[Spy (Classic)|Spy]] | | [[Spy (Classic)|Spy]] | ||
| | | | ||
Line 70: | Line 70: | ||
| [[Railgun (Classic)|Railgun]] | | [[Railgun (Classic)|Railgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
− | | | + | | 23 |
| [[Engineer (Classic)|Engineer]] | | [[Engineer (Classic)|Engineer]] | ||
| | | | ||
Line 87: | Line 87: | ||
| [[Double-Barreled Shotgun (Classic)|Double-barrel Shotgun]] | | [[Double-Barreled Shotgun (Classic)|Double-barrel Shotgun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
− | | | + | | 4-51 |
| [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]] | | [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]] | ||
| Fires fourteen pellets. | | Fires fourteen pellets. | ||
Line 94: | Line 94: | ||
| [[Nailgun (Classic)|Nailgun]] | | [[Nailgun (Classic)|Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
− | | | + | | 9 |
| [[Scout (Classic)|Scout]] | | [[Scout (Classic)|Scout]] | ||
| | | | ||
Line 108: | Line 108: | ||
| [[Flamethrower (Classic)|Flamethrower]] | | [[Flamethrower (Classic)|Flamethrower]] | ||
| [[Ammo (Classic)#Cells|Cells]] | | [[Ammo (Classic)#Cells|Cells]] | ||
− | | | + | | 20(contact)<br/> 2(afterburn) |
| [[Pyro (Classic)|Pyro]] | | [[Pyro (Classic)|Pyro]] | ||
| | | | ||
Line 115: | Line 115: | ||
| [[Automatic Rifle (Classic)|Automatic Rifle]] | | [[Automatic Rifle (Classic)|Automatic Rifle]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
− | | | + | | 8 |
| [[Sniper (Classic)|Sniper]] | | [[Sniper (Classic)|Sniper]] | ||
| | | | ||
Line 139: | Line 139: | ||
| [[Assault Cannon (Classic)|Assault Cannon]] | | [[Assault Cannon (Classic)|Assault Cannon]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
− | | | + | | 32 |
| [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]] | | [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]] | ||
| | | | ||
Line 146: | Line 146: | ||
| [[Super Nailgun (Classic)|Super Nailgun]] | | [[Super Nailgun (Classic)|Super Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
− | | | + | | 12 |
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
| | | | ||
Line 160: | Line 160: | ||
| [[Incendiary Cannon (Classic)|Incendiary Cannon]] | | [[Incendiary Cannon (Classic)|Incendiary Cannon]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
− | | | + | | 30-60 |
| [[Pyro (Classic)|Pyro]] | | [[Pyro (Classic)|Pyro]] | ||
| | | | ||
Line 167: | Line 167: | ||
| [[Nailgun (Classic)|Nailgun]] | | [[Nailgun (Classic)|Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
− | | | + | | 9 |
| [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] | | [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] | ||
| | | |
Revision as of 07:54, 26 October 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Crowbar | N/A | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Medkit | N/A | Initial: 9 Infection:8 per hit | Medic | Used to heal teammates and infect enemies. | |
Knife | N/A | standard:36 backstab:instakill | Spy | Can backstab for an instant kill. | |
Wrench | N/A | 18 | Engineer | Used to upgrade buildings and repair armor. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Single-barrel Shotgun | Shells | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 18 | Spy | ||
Railgun | Nails | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 9 | Scout | ||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. | |
Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | ||
Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to concussion jump. | ||
Assault Cannon | Shells | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 12 | Medic | ||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with class skill. | |
Incendiary Cannon | Rockets | 30-60 | Pyro | ||
Nailgun | Nails | 9 | Sniper, Spy | ||
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Normal grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
File:Nail grenade TFC.png | Nail grenade | Soldier | Deals damage and pins down enemies. | |
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion grenade | Scout, Medic | Causes disorientation. | ||
File:Napalm grenade TFC.png | Napalm grenade | Pyro | Ignites enemies within blast radius. | |
Gas grenade | Spy | Deals slight damage and causes hallucinations. | ||
File:Emp grenade.png | EMP grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
None | Sniper |
See Also
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