Difference between revisions of "Double-Barrel Shotgun (Classic)"
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| has-two-models = yes | | has-two-models = yes | ||
| weapon-slot = Slot 3 | | weapon-slot = Slot 3 | ||
− | | used-by = [[Soldier(Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]], [[Spy(Classic)|Spy]], [[Engineer (Classic)|Engineer]] | + | | used-by = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]] |
| level-and-type = N/A | | level-and-type = N/A | ||
| TFC-model = Ssg tfc.png | | TFC-model = Ssg tfc.png |
Revision as of 08:10, 26 October 2010
Template:Weapon infobox The Double-Barreled Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.
Its usefulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Damage
4 per pellet; 51 if all pellets connect.
Gallery
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