Difference between revisions of "User:Aabicus/Nurse"
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! class="header" | Special Ability | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! [[Image:Shortstop.png|50px]]<br/><small>Standard</small> |
| '''[[Shortstop|Peppergun]]''' | | '''[[Shortstop|Peppergun]]''' | ||
| 4 | | 4 | ||
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! class="header" | Special Ability | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! [[Image:Nailgun.png|50px]]<br/><small>Standard</small> |
| '''[[Super Nailgun (Classic)|Nailgun]]''' | | '''[[Super Nailgun (Classic)|Nailgun]]''' | ||
| 150 | | 150 | ||
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! class="header" | Special Ability | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! [[Image:TFC p medkit.png|50px]]<br/><small>Standard</small> |
| '''[[Medkit (Classic)|Bioweapon]]''' | | '''[[Medkit (Classic)|Bioweapon]]''' | ||
| N/A | | N/A | ||
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|} | |} | ||
− | ==Slot 4== | + | ===Slot 4=== |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
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! class="header" | Special Ability | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! [[Image:Fraggrenade2.PNG|50px]]<br/><small>Standard</small> |
| '''[[Hand Grenade (Classic)|Frag Grenade]]''' | | '''[[Hand Grenade (Classic)|Frag Grenade]]''' | ||
| 1 | | 1 | ||
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|} | |} | ||
− | ==Slot 5== | + | ===Slot 5=== |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
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! class="header" | Special Ability | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! [[Image:Concgrenade2.PNG|50px]]<br/><small>Standard</small> |
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]''' | | '''[[Concussion Grenade (Classic)|Concussion Grenade]]''' | ||
| 1 | | 1 |
Revision as of 05:59, 31 August 2013
Aabicus | |
---|---|
300px | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
|
” |
The Nurse is a not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability |
---|---|---|---|---|---|
Standard |
Peppergun | 4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Nailgun | 150 | -- | Base: 14 Crit: 42 [10 nails /sec] |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Bioweapon | N/A | N/A | Base: 9 Crit: 27 |
Heals teammates to full, overheals by 50%, can infect enemies. |
Slot 4
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Frag Grenade | 1 | 1 | Base: 145 Crit: 435 |
Can only be replenished at Resupply lockers |
Slot 5
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Concussion Grenade | 1 | 3 | Base: 0 Crit: 0 |
Provides knockback and disorientation to player and enemies. Can only be replenished at Resupply lockers |