Difference between revisions of "Concussion Jumping"

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'''Concussion Jumping''' is used in [[Team Fortress Classic]] to reach areas that are not easily reached by classes other than [[Soldier (Classic)|Soldier]] or [[Demoman (Classic)|Demoman]].
 
'''Concussion Jumping''' is used in [[Team Fortress Classic]] to reach areas that are not easily reached by classes other than [[Soldier (Classic)|Soldier]] or [[Demoman (Classic)|Demoman]].
Classes with the [[Concussion Grenade (Classic)|Concussion grenade]] time their grenade throw and jump over it at the moment of its detonation. Concussion jumps require some time to hone and master, but results in players being able to traverse difficult to reach places with less health sacrifices, since concussion grenades did not do damage.
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Classes with the [[Concussion Grenade (Classic)|Concussion Grenade]] time their grenade throw and jump over it at the moment of its detonation. Concussion jumps require some time to hone and master, but results in players being able to traverse difficult to reach places with less health sacrifices, since concussion grenades did not do damage.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 00:56, 27 October 2010

Concussion Jumping is used in Team Fortress Classic to reach areas that are not easily reached by classes other than Soldier or Demoman. Classes with the Concussion Grenade time their grenade throw and jump over it at the moment of its detonation. Concussion jumps require some time to hone and master, but results in players being able to traverse difficult to reach places with less health sacrifices, since concussion grenades did not do damage.

Trivia

  • Concussion Jumping is the only kind of weapon jumping that does no damage, but disorients the player.
  • Concussion Jumping is one of two ways to get across 2Fort in Team Fortress Classic.
  • This form of grenade jumping is often used in conjunction with bunny hopping to quickly speed across a map.