Difference between revisions of "Double-Barrel Shotgun (Classic)"
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In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. | In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. | ||
− | == | + | ==Trivia== |
− | + | *The model in Team Fortress Classic is same as SPAS-12 model from Half-Life. | |
{{Classic_Weapons_nav}} | {{Classic_Weapons_nav}} |
Revision as of 19:53, 10 November 2010
Template:Weapon infobox The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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