Difference between revisions of "Pyro (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (ammo)
m
Line 57: Line 57:
 
| 200
 
| 200
 
| [[Ammo (Classic)#Cells|Cells]]
 
| [[Ammo (Classic)#Cells|Cells]]
| Ignites players.
+
| Ignites players
 
|-
 
|-
 
! Weapon 4
 
! Weapon 4
Line 64: Line 64:
 
| N/A
 
| N/A
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
| Ignites players.
+
| Ignites players
 
|}
 
|}
  

Revision as of 06:00, 27 October 2010

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealedby a Medic
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
  • Try to play both offense and defense depending on the situation.
  • Use all of your fire based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A
Weapon 2 Single-Barrel Shotgun 8 40 Shells
Weapon 3 Flamethrower N/A 200 Cells Ignites players
Weapon 4 Incendiary Cannon 20 N/A Rockets Ignites players

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Napalm grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery

See Also