Difference between revisions of "Pyro (Classic)"
m |
|||
Line 3: | Line 3: | ||
| image = Pyroclassic.png | | image = Pyroclassic.png | ||
| type = [[Offensive]] | | type = [[Offensive]] | ||
− | | health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small> | + | | health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]] by a Medic</small>) |
| armor = 150 | | armor = 150 | ||
| armor-type = Medium | | armor-type = Medium |
Revision as of 13:16, 27 October 2010
Pyro (Classic) | |
---|---|
Basic Information | |
Type: | Offensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
- Try to play both offense and defense depending on the situation.
- Make effective use of your Napalm Grenades.
- Use all of your fire based weapons to cause confusion among members of the other team.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | ||
Weapon 2 | Single-Barrel Shotgun | 8 | 40 | Shells | |
Weapon 3 | Flamethrower | N/A | 200 | Cells | Ignites players |
Weapon 4 | Incendiary Cannon | 20 | N/A | Rockets | Ignites players |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | Napalm grenade | 4 | Medium | Upon detonation, the area inside the blast radius is set on fire. |
Gallery
See Also
|
|