Difference between revisions of "User:KazooieBanjo/Weapon Concepts"
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[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]] | [[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]] | ||
{{Backpack item | {{Backpack item | ||
− | | item-name = | + | | item-name = Captain's Cocktails |
− | | item-name-local = | + | | item-name-local = Oil Jug |
| quality = Unique | | quality = Unique | ||
| prefix = none | | prefix = none | ||
− | | item-level = Level 15 | + | | item-level = Level 15 Jug |
− | | att-1- | + | | att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds |
− | + | | att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire | |
− | | att- | ||
− | |||
− | |||
− | |||
− | |||
| width = 40% | | width = 40% | ||
}} | }} |
Revision as of 14:53, 14 September 2013
Gonna post my weapon concepts here:
Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower
War Bonds
Level 15 Banner
When activated, allies in range receive:
+50% clip size
+25% reload speed
+100% item recharge rate
+15% ubercharge rate
Oil Jug
Level 15 Jug
On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds
If any enemy hit was already on fire, all enemies hit will catch fire
Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick
Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.
The Express Order
Level 15 Wrench
Buildings passively build 100% faster
-50% building cost
-50% upgrade cost
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Quantity over quality.
The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds
Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?