Difference between revisions of "Pyro (Classic)"

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m (Under "basic strategy", Incendiary Cannon and Napalm Grenades linked to "Weapons (Classic)" instead of their respective articles)
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==Basic Strategy==
 
==Basic Strategy==
* Your [[Weapons (Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage.
+
* Your [[Incendiary_Cannon_(Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage.
  
 
*Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
 
*Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
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* Try to play both offense and defense depending on the situation.
 
* Try to play both offense and defense depending on the situation.
  
* Make effective use of your [[Weapons (Team Fortress Classic)|Napalm Grenades]].
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* Make effective use of your [[Napalm_Grenade_(Classic)|Napalm Grenades]].
  
 
* Use all of your fire based weapons to cause confusion among members of the other team.
 
* Use all of your fire based weapons to cause confusion among members of the other team.

Revision as of 20:47, 6 November 2010

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealed by a Medic)
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
  • Try to play both offense and defense depending on the situation.
  • Use all of your fire based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A
Weapon 2 Single-Barrel Shotgun 8 40 Shells
Weapon 3 Flamethrower N/A 200 Cells Ignites players
Weapon 4 Incendiary Cannon 20 N/A Rockets Ignites players

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Napalm grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery

See Also