Difference between revisions of "User:Texaneer"
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''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed.'' | ''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed.'' | ||
|- | |- | ||
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/> |
− | <small>[[ | + | <small>[[Primary]]</small><br/> |
− | '''[[ | + | '''[[Pomson 6000]]''' |
| | | | ||
− | {{note| | + | {{note|On Hit: Victim loses 10% Medigun charge}} |
+ | {{note|On Hit: Victim loses 20% cloak}} | ||
| | | | ||
− | {{buff| | + | {{buff|On Hit: Victim loses 15% of charge}} |
− | {{nerf|- | + | {{buff|+15% projectile speed}} |
+ | {{nerf|Deals only 20% damage to buildings (Shown)}} | ||
+ | {{nerf|-10% damage}} | ||
+ | {{nerf|No random critical hits}} | ||
| | | | ||
− | '' | + | ''Who needs medigun charge and cloak drain while you can drain Hype, Boost, Rage, Demoman's targe charge and Focus? Also, we need to cut it down a lil' bit by lowering damage and removing random crits. |
+ | And make damage penalty to buildings shown and increase projectile speed a lil' bit.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Jag.png|100px]]<br/> | | align="center" | [[File:Item icon Jag.png|100px]]<br/> |
Revision as of 15:49, 26 September 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
Normal damage |
-15% damage penalty |
I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. | |
Jumping resets boost |
Jumping takes only 25% of boost |
Another badly desinged weapon for scout. It could be handy with winger. | ||
+15% damage bonus |
+20% damage bonus |
I'm still waiting for damage buff and a six bullet clip. | ||
~ |
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+20% damage vulnerability on wearer |
This will probably work | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 65 damage without bleeding. |
Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit) | ||
-20% damage penalty |
No damage penalty |
~ | ||
Soldier |
Mini-crits targets launched airborne by explosions |
Mini-crits airborne targets |
Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. Also, a little thing to make it more user friendly for players who uses it first time. | |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | ||
Primary |
~ |
Deals mini-crits while the wielder is rocket jumping |
If this became real, put Gunboats on. | |
Primary |
~ |
New stat suggestion |
From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Why not give it a more useful stats like this? | |
Mini-crits airborne targets for 3 seconds after switch |
Mini-crits airborne targets |
~ | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | ||
No random critical hits |
If that thing above is implemented... | |||
~ |
Can be also equipped by pyro |
Why not? If it looks like pyro weapon(and it supposed to be made for him too). | ||
~ |
Self mark for death for 5 seconds when drawn |
To rocket "pr0" jumpers: Use guns. | ||
On Hit Ally: Boosts both players' speed for 4 seconds |
On Hit Ally: Boosts both players' speed for 6 seconds |
That speed boost least too short | ||
Pyro |
~ |
Has 1.0 second extended delay after using airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
30% faster weapon switch time |
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | ||
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
+100% increase in turning control while charging |
No turning control bonus while charging |
We don't need a skin for Wee booties. We demand gunboats for demoman. | |
~ |
No critical hits from charge |
Chargin Targe is also good enough... | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
~ |
Description: Everytime you frag, you'll be rewarded with bonus health and move speed. |
Alright, we get it. Golf Clubs can't decapitate. | ||
Random crits enabled |
No random critical hits |
It's a blade weapon, isn't it? So it should not randomly crit. | ||
+100% increase in charge recharge rate |
+60% increase in charge recharge rate |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers | ||
-15 max health on wearer |
On kill: Fully restores targe charge |
Lah | ||
Heavy |
-25% damage penalty |
-20% damage penalty |
Because this weapon is too weak on long distances. | |
~ |
+30% damage reistance when deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | ||
+10% faster barrel spin-up |
30% more accurate |
More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun. | ||
+10% faster barrel spin-up |
40% faster weapon switch speed |
It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | ||
~ |
Can be obtained from crafting and by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-15% damage penalty |
+20% faster firing speed |
I have no idea. | ||
-40% damage from ranged sources while active |
-35% damage from ranged sources while active |
It will make it probably more useful | ||
~ |
On hit: +15 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. | |
On Hit: Victim loses 10% Medigun charge |
On Hit: Victim loses 15% of charge |
Who needs medigun charge and cloak drain while you can drain Hype, Boost, Rage, Demoman's targe charge and Focus? Also, we need to cut it down a lil' bit by lowering damage and removing random crits. And make damage penalty to buildings shown and increase projectile speed a lil' bit. | ||
+30% faster building rate(bugged) |
+25% faster building rate(WORKING) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got 17% bonus. | ||
Medic |
+40% faster reloading speed |
+25% faster reloading speed |
I'm not a big fan of that gun. But faster reload speed pisses me off that could turn me into Jarate Machine Gun. | |
Taunt heals 11 hp |
Taunt heals 50 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
+1 health regenerated per second on wearer |
It would be handy when player uses blutsauger. | |||
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
~ |
No random critical hits |
Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly?(P.s.: I think they will hate me when it will be implemented.) | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | |
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. | ||
~ |
Can be obtained from crafting |
Ok, we have it pruchaseable. Now make it craftable. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
Sentry Buster
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
2500 HP |
1300 HP |
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Gift Robot |
Festive Bat |
Gifting Man From Gifting Land |
None |
5000 hp |
150px Major Scout |
Baby Face's Blaster |
Hermes |
None |
5000 hp | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
Fires fast travelling energy bolts | |
150px Giant Space Marine |
Cow Mangler 5000 |
Cross-Comm Crash Helmet |
None |
4500 HP | |
Pyro |
150px FireFighter |
Detonator |
Brigade Helm |
None |
1.9x larger in size |
Demoman |
150px Samurai Demo |
Half-Zatoichi |
Samur-Eye |
None |
250 HP |
150px Giant Samurai |
Half-Zatoichi |
Samur-Eye |
Menpo |
5000 hp | |
Heavy |
150px Robo-Santa |
Festive Mini-gun |
B.M.O.C. |
All-Father |
5000 HP |
150px Giant Festive Deflector |
Festive Deflector |
U-clank-a |
Merc's Muffler |
5000 HP | |
150px Bear Force Heavy |
Warrior's Spirit |
Big Chief |
None |
50% larger in size | |
Engineer |
150px Festive Engineer Robot |
Festive Wrench |
Industrial Festivizer |
None |
Appears only on special MvM christmass event map |
Medic |
150px Crit Charger |
Kritzkrieg |
Surgeon's Stahlhelm |
None |
Spawns With Full UberCharge |
Sniper |
150px Penetrator |
Machina |
None | Deus Specs |
Uses penetrating rounds |
Crates
Crates | ||
---|---|---|
Crate no. | Item | |
No. 72 | ||
Strange Minigun | ||
Strange Righteous Bison | ||
Strange Vita-Saw | ||
Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
Strange Part: Disguised Spys Killed | ||
Strange Part: Domination Kills | ||
No. 73 | ||
Strange Ambassador | ||
Strange Claidheamh Mòr | ||
Strange Pretty Boy's Pocket Pistol | ||
Strange Part: Stunned players killed | ||
Strange Part: Airbourne kills | ||
Strange Part: Enviromental Kills | ||
No. 80 (select reserve) | ||
Strange AWPer Hand | ||
Strange Scottish Handshake | ||
Strange Solemn Vow | ||
Strange Cloak and Dagger | ||
Strange Cow Mangler 5000 |