Difference between revisions of "Death"

From Team Fortress Wiki
Jump to: navigation, search
m (removed some overlinking and got rid of blank space)
Line 18: Line 18:
 
*'''[[Headshot]] kill with [[Sniper Rifle]]''' - ''1.5 Points to the [[Sniper]]''
 
*'''[[Headshot]] kill with [[Sniper Rifle]]''' - ''1.5 Points to the [[Sniper]]''
  
*'''[[Headshot]] kill with [[Huntsman]]''' - ''2 Points to the [[Sniper]]''
+
*'''Headshot kill with [[Huntsman]]''' - ''2 Points to the [[Sniper]]''
  
*'''[[Headshot]] kill with [[Ambassador]]''' - ''1.5 Points to the [[Spy]]''
+
*'''Headshot kill with [[Ambassador]]''' - ''1.5 Points to the [[Spy]]''
  
 
*'''[[Backstab]]s''' - ''2 Points to the [[Spy]]''
 
*'''[[Backstab]]s''' - ''2 Points to the [[Spy]]''
Line 58: Line 58:
 
*'''Explosion''' - ''1 Death'':
 
*'''Explosion''' - ''1 Death'':
 
:Where the player is caught in the explosion in the final stage of a [[Payload]] or [[Payload race]] map should the attacking team be victorious. Jumping into the fiery pit will produce the same kill message.
 
:Where the player is caught in the explosion in the final stage of a [[Payload]] or [[Payload race]] map should the attacking team be victorious. Jumping into the fiery pit will produce the same kill message.
{{clr}}
 
  
 
*'''Killed by [[Pumpkin bomb]]''' - ''1 Death''
 
*'''Killed by [[Pumpkin bomb]]''' - ''1 Death''

Revision as of 17:56, 25 November 2010

Deathstone.png
You! Yes, you! You are dead!
The Heavy

A Death occurs when a player's life drops below one health point, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one to your own death count. The name of you and your killer (if you were killed by a player) is displayed in the recent kills log on the upper right corner of the HUD. After you are killed, you enter the respawn cycle and must wait a certain length of time before you can rejoin the game. Upon death, a player will also drop his weapon, yielding ammo and metal to other players should they walk over it. The following is a list of different types of kills:

Player Kills

Player's HUD death icon, seen briefly in place of the Health number when the player dies.
  • Being Finished Off - 1 Point
This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects or uses the kill command in console.
  • Drowning - 1 Death
This occurs if a player stays underwater for a large amount of time. To remedy this, just resurface and some of the health lost will regenerate.
This occurs if a player is standing upon a teleporter exit as it is being used.
  • Slaying - 1 Death
This is a command available to an admin which allows him to instantly reduce any player's health to zero. This is normally used to remove a laggy player from play or to punish the player for offences committed on the server. A slay can be initiated by the player himself by typing kill or explode into the console.
This could be considered a type of kill, though the player achieves one for destroying buildings and not other players.
This currently occurs only when the player is hit with the Tribalman's Shiv or the Southern Hospitality. Should the player die to the bleed condition, it will award the point to the inflicter.

Environmental Kills

Generic environm- ental death kill icon
  • Falling - 1 Death
Where the player is killed by fall damage by falling from a great height, usually having been weakened first. This may also occur after the player falls as a result of being juggled. A player will only die from a fall if they are under 20 health, though damage can vary somewhat depending on the height from which he falls. If he falls from beyond a certain air height, falling will kill him instantly. Some areas of maps which are out of bounds will also instantly kill the player with fall damage when he hits them, even if a fall of that height would not normally kill him or if he negate his falling speed with a double jump or any other way.
During a game in Well (any of its variations) and Freight, trains occur frequently in the central capture points. Usually these move very quickly and cause instant death to any player who is hit by them, regardless of whether there is an ÜberCharge active on them or not. Lights and sounds indicate when a train is about to arrive, warning players to move out of the way.
In the Sawmill map, including its variations, two large saw blades move slowly along opposing tracks in the floor next to the central capture point. Being hit by the edge of one results in instant death.
Unused explosion kill icon
  • Explosion - 1 Death:
Where the player is caught in the explosion in the final stage of a Payload or Payload race map should the attacking team be victorious. Jumping into the fiery pit will produce the same kill message.
Where a player is killed in the blast from a pumpkin bomb on the event version of Harvest map or the Mann Manor map.