Difference between revisions of "Gibs"

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* Gibs, like the [[ÜberCharge]] textures, with the exception of the Soldier's on [[BLU]], do not show the class' final designs. For example, a gibbed Scout has a different shoe design and his socks have stripes.
 
* Gibs, like the [[ÜberCharge]] textures, with the exception of the Soldier's on [[BLU]], do not show the class' final designs. For example, a gibbed Scout has a different shoe design and his socks have stripes.
 
* If a player wearing a [[hat]] is gibbed, their hat will either disappear or appear alongside the default hat in the player's gibs.
 
* If a player wearing a [[hat]] is gibbed, their hat will either disappear or appear alongside the default hat in the player's gibs.
* In some cases, as of Scream Fortress 5, there is a chance that when a Scout is killed by stikey bomb, pipe bomb, or Soldier's rockets, that the gibs will be gibs of other classes.
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* In some cases, as of Scream Fortress 5, there is a chance that when a Scout is killed by explosives, that the gibs of The Scout  will be gibs of other classes.
  
 
== See also ==
 
== See also ==

Revision as of 13:25, 17 November 2013


A Scout gibbing. Clearly noticable are his headset, Ellis' Cap, as well as his regular hat.
Oh, they're gonna have to glue you back together...IN HELL!
The Demoman on postmortem repair work

Gibs, or giblets, are the bits and pieces of a player's body that are left after the player has been killed in a specific manner, often explosive in nature. When a player is gibbed, their body parts may be highlighted on the Deathcam. Additionally, the Horseless Headless Horsemann always drops its own unique gibs on death.

The term gibs also encapsulates debris left by destroyed buildings,[1] stickybombs,[1] Sappers,[1] Razorbacks, Guitars, props, and the fallout from the explosion upon the attacking teams' victory on the final stage of a Payload map. "Gib" can also be used as a verb, e.g. "gibbing" someone, meaning reducing an enemy to gibs by blowing them up with a rocket or grenade.

Players can gib themselves on command by entering explode into the console (similar to suiciding by entering the kill command into the console), or by having the command bound to a key. When playing Mann vs. Machine, both players and robots will only gib when forced by either decapitation or the Bombinomicon. However, giant robots will always gib on death, unless they are killed by energy weapons such as the Cow Mangler 5000.

The server setting tf_playergib can also be used to modify gibbing behavior: when it is set to '0', players will not gib at all, no matter what kills them. When set to '1' (the default setting), gibbing behavior is as normal. Finally, with the setting tf_playergib 2, players will gib when killed by practically any means - be it a backstab, environmental kill, or Shotgun blast.

Causes

Deaths caused by the following will result in the creation of gibs:

Deaths caused by the following will result in the creation of only the head gib:

List

Deathcam examples

Class gibs

Robot gibs

Generic gibs

Silly gibs

Birthday mode servers and censored versions of Team Fortress 2 have completely different types of gibs. They can also be enabled client-side with the -sillygibs launch option.

Debris gibs

Projectile gibs

Horseless Headless Horsemann gibs

Miscellaneous gibs

Related achievements

Leaderboard class soldier.png Soldier

Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.


Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.

Leaderboard class engineer.png Engineer

Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.

Update history

June 17, 2011 Patch

  • [Undocumented] Scouts now have a 1 out of 100 chance of having a flying dove spawn when killed via gibbing.

July 26, 2011 Patch

  • Fixed a bug that would cause team-painted wearable gibs to show an incorrect color.

September 6, 2011 Patch

  • Fixed a client crash related to breakables/gibs.

July 2, 2012 Patch

  • Fixed decapitations creating head gibs in Low Violence and Pyrovision.

Bugs

  • Notification boxes that label the body part appear on censored gibs, even in the censored versions of Team Fortress 2.
  • The Engineer's right hand gib will always be his glove, even when the Gunslinger or Short Circuit is equipped.
    • The Combat Mini-Sentry deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun.
  • Gibs, like the ÜberCharge textures, with the exception of the Soldier's on BLU, do not show the class' final designs. For example, a gibbed Scout has a different shoe design and his socks have stripes.
  • If a player wearing a hat is gibbed, their hat will either disappear or appear alongside the default hat in the player's gibs.
  • In some cases, as of Scream Fortress 5, there is a chance that when a Scout is killed by explosives, that the gibs of The Scout will be gibs of other classes.

See also

Notes

  1. a b c Players can obtain ammo and metal from these gibs.
  2. a b A player will only gib on a direct hit from one of these weapons.