Difference between revisions of "User:Aabicus/Nurse"

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Revision as of 03:43, 21 December 2014

Nurse
300px
Basic Information
Icon: Tea Icon.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)

 

The Nurse is not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.

The Nurse is a refined English gentlewoman, dedicated to her job, with an open fondness for her homemade tea, which is thought to be the source of her regeneration. She uses this tea in her melee weapon, which carries the mysterious power to hurt as well as heal.

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Slot Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Shortstop.png
Standard
Peppergun 4 36 Base: 48
Crit: 144 [12 damage × 4 pellets]

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Nailgun.png
Standard
Nailgun 150 -- Base: 14
Crit: 42 [10 nails /sec]

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Syringe.png
Standard
Syringe N/A N/A Base: 40
Crit: 120 [8 / sec]
Heals teammates to full, overheals by 50%, can infect enemies.

Grenade

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Concgrenade2.PNG
Standard
Concussion Grenade 1 3 Base: 0
Crit: 0
Provides knockback and disorientation to player and enemies. Thrown with alt-fire.

Image

(Copyright Chemical Alia)