Difference between revisions of "Projectiles"
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! class="header" | Speed <small>(Approximate)</small> | ! class="header" | Speed <small>(Approximate)</small> | ||
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− | * '''[[Rocket Launcher|RL]]:''' 1100 | + | * '''[[Rocket Launcher|RL]]:''' 1100 [[Hammer unit|HU]]/s |
− | * '''[[Direct Hit|DH]]:''' 1980 | + | * '''[[Direct Hit|DH]]:''' 1980 HU/s |
+ | * '''[[Black Box|BB]]:''' 1100 HU/s | ||
* '''[[Sentry Gun|SG]]:''' Unknown | * '''[[Sentry Gun|SG]]:''' Unknown | ||
+ | | align="center" | 1065 HU/s | ||
| align="center" | Unknown | | align="center" | Unknown | ||
+ | | align="center" | 1875 HU/s | ||
| align="center" | Unknown | | align="center" | Unknown | ||
− | + | | align="center" | 1940 HU/s | |
− | + | | align="center" | 1450 HU/s | |
− | | align="center" | 1940 | ||
− | | align="center" | 1450 | ||
| align="center" | Unknown | | align="center" | Unknown | ||
| align="center" | Unknown | | align="center" | Unknown | ||
Line 51: | Line 52: | ||
* [[Compression blast]] | * [[Compression blast]] | ||
| | | | ||
− | * | + | * Compression blast |
* [[Baseball]]s | * [[Baseball]]s | ||
| | | | ||
− | * | + | * Compression blast |
| | | | ||
− | * | + | * Compression blast |
| | | | ||
− | * | + | * Compression blast |
− | * | + | * Baseballs |
| | | | ||
− | * | + | * Compression blast |
| | | | ||
− | * | + | * Compression blast |
− | | align="center" | | + | | align="center" | N/A |
| | | | ||
− | * | + | * Compression blast |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! class="header" | Destroyed by | ! class="header" | Destroyed by | ||
| style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]]* | | style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]]* | ||
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
| style="background-color: #FEF5E0;" | | | style="background-color: #FEF5E0;" | | ||
* Bullets** | * Bullets** | ||
* [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]] | * [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]] | ||
− | | style="background-color: #FEF5E0;" align="center" | + | | style="background-color: #FEF5E0;" align="center" | Arrows |
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
− | | style="background-color: #FEF5E0;" align="center" | | + | | style="background-color: #FEF5E0;" align="center" | N/A |
|} | |} | ||
:<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small> | :<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small> |
Revision as of 00:02, 3 November 2010
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In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by Lag compensation, likely due to technical limitations surrounding the engine's physics applied on projectiles.
The Compression Blast ability of the Flamethrower and Degreaser can reflect all projectiles save for the syringe. Once reflected they will switch ownership to the Pyro whom reflected the projectile (unless said projectile is a stickybomb -- they are simply rolled on the ground when blasted), and deal Mini-Crit damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.
Projectiles
Projectile | Rocket |
Grenade |
Stickybomb |
Arrow |
Jarate |
Baseball |
Flare |
Syringe |
Mad Milk |
---|---|---|---|---|---|---|---|---|---|
Speed (Approximate) | 1065 HU/s | Unknown | 1875 HU/s | Unknown | 1940 HU/s | 1450 HU/s | Unknown | Unknown | |
Arcs | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Reflected by |
|
|
|
|
|
|
N/A |
| |
Destroyed by | Arrows* | N/A |
|
Arrows | N/A | N/A | N/A | N/A | N/A |
- *Destruction of Sentry Rockets is unknown
- **Only after attaching to a surface
Hit Boxes
The hitboxes used for projectile weapons differ from those used for hitscan ones. Whereas the hitscan ones consist of several small rectangulars "wrapped" tightly around each class's model, the hitboxes for projectile weapons are larger, and consist of only one box that covers both the model and some of the space surrounding it. This is the reason why seemingly failed shots from projectile weapons (e.g. Huntsman) end up hitting their target.