Difference between revisions of "Projectiles"

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(NO.)
(Projectiles)
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! class="header" | Speed <small>(Approximate)</small>
 
! class="header" | Speed <small>(Approximate)</small>
 
|
 
|
* '''[[Rocket Launcher|RL]]:''' 1100&nbsp;U/s
+
* '''[[Rocket Launcher|RL]]:''' 1100&nbsp;[[Hammer unit|HU]]/s
* '''[[Direct Hit|DH]]:''' 1980&nbsp;U/s
+
* '''[[Direct Hit|DH]]:''' 1980&nbsp;HU/s
 +
* '''[[Black Box|BB]]:''' 1100&nbsp;HU/s
 
* '''[[Sentry Gun|SG]]:''' Unknown
 
* '''[[Sentry Gun|SG]]:''' Unknown
 +
| align="center" | 1065 HU/s
 
| align="center" | Unknown
 
| align="center" | Unknown
 +
| align="center" | 1875&nbsp;HU/s
 
| align="center" | Unknown
 
| align="center" | Unknown
| align="center" | 1875&nbsp;U/s
+
| align="center" | 1940&nbsp;HU/s
| align="center" | Unknown
+
| align="center" | 1450&nbsp;HU/s
| align="center" | 1940&nbsp;U/s
 
| align="center" | 1450&nbsp;U/s
 
 
| align="center" | Unknown
 
| align="center" | Unknown
 
| align="center" | Unknown
 
| align="center" | Unknown
Line 51: Line 52:
 
* [[Compression blast]]
 
* [[Compression blast]]
 
|
 
|
* [[Compression blast]]
+
* Compression blast
 
* [[Baseball]]s
 
* [[Baseball]]s
 
|
 
|
* [[Compression blast]]
+
* Compression blast
 
|
 
|
* [[Compression blast]]
+
* Compression blast
 
|
 
|
* [[Compression blast]]
+
* Compression blast
* [[Baseball]]s
+
* Baseballs
 
|
 
|
* [[Compression blast]]
+
* Compression blast
 
|
 
|
* [[Compression blast]]
+
* Compression blast
| align="center" | Unknown
+
| align="center" | N/A
 
|
 
|
* [[Compression blast]]
+
* Compression blast
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
! class="header" | Destroyed by
 
! class="header" | Destroyed by
 
| style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]]*
 
| style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]]*
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
 
| style="background-color: #FEF5E0;" |
 
| style="background-color: #FEF5E0;" |
 
* Bullets**
 
* Bullets**
 
* [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]]
 
* [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]]
| style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]]
+
| style="background-color: #FEF5E0;" align="center" | Arrows
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
| style="background-color: #FEF5E0;" align="center" | Unknown
+
| style="background-color: #FEF5E0;" align="center" | N/A
 
|}
 
|}
 
:<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small>
 
:<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small>

Revision as of 00:02, 3 November 2010

Spamming.png
Ico camera.png Related images:


In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by Lag compensation, likely due to technical limitations surrounding the engine's physics applied on projectiles.

The Compression Blast ability of the Flamethrower and Degreaser can reflect all projectiles save for the syringe. Once reflected they will switch ownership to the Pyro whom reflected the projectile (unless said projectile is a stickybomb -- they are simply rolled on the ground when blasted), and deal Mini-Crit damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.

Projectiles

Projectile Rocket.png
Rocket
Grenade proj red.png
Grenade
Sticky proj red.pngScores proj red.png
Stickybomb
Arrow proj.png
Arrow
Backpack Jarate.png
Jarate
Sandman Baseball.png
Baseball
Flare proj red.png
Flare
RED Syringe Gun Ammo.png
Syringe
Backpack Mad Milk.png
Mad Milk
Speed (Approximate)
  • RL: 1100 HU/s
  • DH: 1980 HU/s
  • BB: 1100 HU/s
  • SG: Unknown
1065 HU/s Unknown 1875 HU/s Unknown 1940 HU/s 1450 HU/s Unknown Unknown
Arcs No Yes Yes Yes Yes Yes Yes Yes Yes
Reflected by
  • Compression blast
  • Compression blast
  • Compression blast
  • Baseballs
  • Compression blast
  • Compression blast
N/A
  • Compression blast
Destroyed by Arrows* N/A Arrows N/A N/A N/A N/A N/A
*Destruction of Sentry Rockets is unknown
**Only after attaching to a surface

Hit Boxes

The hitboxes used for projectile weapons differ from those used for hitscan ones. Whereas the hitscan ones consist of several small rectangulars "wrapped" tightly around each class's model, the hitboxes for projectile weapons are larger, and consist of only one box that covers both the model and some of the space surrounding it. This is the reason why seemingly failed shots from projectile weapons (e.g. Huntsman) end up hitting their target.