Difference between revisions of "Natascha"

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(Undo edit by Nickking123 (Talk) (1560665))
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{{update|Slowdown effect: How is that work on near/medium/far distance}}
+
{{update|Slowdown effect: How is that work on  
 +
near/medium/far distance}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
Line 6: Line 7:
 
| slot            = primary
 
| slot            = primary
 
| released        = [[A Heavy Update]]
 
| released        = [[A Heavy Update]]
| availability    = {{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors}}
+
| availability    =  
 +
{{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors}}
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
Line 18: Line 20:
 
   | att-3-negative = 30% slower spin up time
 
   | att-3-negative = 30% slower spin up time
 
}}
 
}}
{{Quotation|'''Natascha''' publicity blurb|Now Sasha - Don't be jealous}}
+
{{Quotation|'''Natascha''' publicity blurb|Now Sasha - Don't be  
'''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. Similar in appearance to the default [[Minigun]], this weapon boasts a jet black ammunition carrier and additional chain belt.  
+
jealous}}
 +
'''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]]  
 +
for the [[Heavy]]. Similar in appearance to the default [[Minigun]],  
 +
this weapon boasts a jet black ammunition carrier and additional chain  
 +
belt.  
  
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 [[Hammer unit]]s per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally decreased spin up time.
+
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for
 +
a brief period of time, potentially stacking until the victim's speed  
 +
is reduced to approximately 113 [[Hammer unit]]s per second, where  
 +
normal walking speed is approximately 300 HU a second, or less as  
 +
determined by the distance of the victim from the firing Heavy. However,
 +
the bullets are 25% weaker than those of the default Minigun and the  
 +
weapon has a marginally increased spin up time.
  
Natascha is automatically given to any player who obtains 16 [[Heavy achievements]].
+
Natascha is automatically given to any player who obtains 16 [[Heavy  
 +
achievements]].
  
The kill icon for the Natascha was contributed by [http://steamcommunity.com/id/neodement NeoDement].
+
The kill icon for the Natascha was contributed by  
 +
[http://steamcommunity.com/id/neodement NeoDement].
  
 
== Damage and function times ==
 
== Damage and function times ==
Line 35: Line 49:
 
|  fall off          = 3.38 / per bullet
 
|  fall off          = 3.38 / per bullet
 
|  ramp up          = 10.13 / per bullet
 
|  ramp up          = 10.13 / per bullet
|  point blank      = {{tooltip|32-40 / per 1 ammo|72 / critical damage}}<br/>{{tooltip|320-400 / per second|720 / critical damage}}
+
|  point blank      = {{tooltip|32-40 / per 1 ammo|72 / critical  
|  medium range      = {{tooltip|3-20 / per 1 ammo|18/36/54/72 / critical damage}}<br/>{{tooltip|30-200 / per second|360 / critical damage}}
+
damage}}<br/>{{tooltip|320-400 / per second|720 / critical  
|  long range        = {{tooltip|5-10 / per 1 ammo|18/36 / critical damage}}<br/>{{tooltip|30-60 / per second|180 / critical damage}}
+
damage}}
 +
|  medium range      = {{tooltip|3-20 / per 1 ammo|18/36/54/72 /  
 +
critical damage}}<br/>{{tooltip|30-200 / per second|360 / critical
 +
damage}}
 +
|  long range        = {{tooltip|5-10 / per 1 ammo|18/36 / critical  
 +
damage}}<br/>{{tooltip|30-60 / per second|180 / critical damage}}
 
|  crit              = 20.25 / per bullet
 
|  crit              = 20.25 / per bullet
 
|  minicrit          = 9-14 / per bullet
 
|  minicrit          = 9-14 / per bullet
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'''{{Patch name|1|28|2009}}'''
 
'''{{Patch name|1|28|2009}}'''
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
+
* Fixed Natascha not getting the proper 75% of damage and slightly  
 +
increased the strength of Natascha's slowdown.
  
 
'''{{Patch name|2|2|2009}}'''
 
'''{{Patch name|2|2|2009}}'''
Line 99: Line 119:
  
 
'''{{Patch name|2|16|2009}}'''
 
'''{{Patch name|2|16|2009}}'''
* {{Undocumented}} Removed Natascha's ammo belt in first person view model.
+
* {{Undocumented}} Removed Natascha's ammo belt in first person view  
 +
model.
  
 
'''{{Patch name|3|5|2009}}'''
 
'''{{Patch name|3|5|2009}}'''
* Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
+
* Fixed a bug that caused Natascha's slow on hit effect to be inverted  
 +
from 75% to 25%.
  
 
'''{{Patch name|3|13|2009}}'''
 
'''{{Patch name|3|13|2009}}'''
 
* Fixed Natascha's chain not being drawn on the view model.
 
* Fixed Natascha's chain not being drawn on the view model.
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
+
* Fixed stun code regression that resulted in a subtle reduction of  
 +
Natascha's slowdown effect.
  
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
Line 112: Line 135:
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting.
+
* Fixed a Heavy [[exploit]] that let him run at full [[speed]] while  
 +
shooting.
  
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
Line 120: Line 144:
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]].
+
* {{Undocumented}} The weapon was added to the crafting blueprint for  
 +
the [[Brass Beast]].
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed.
+
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's  
 +
miniguns were changed.
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
Line 132: Line 158:
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
* {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
+
* {{Undocumented}} The damage penalty attribute was changed from "-25%  
 +
damage done" to "-25% damage penalty".
  
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk! Atomic Punch|Bonk]] and [[Crit-a-Cola]].
+
* Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk!  
 +
Atomic Punch|Bonk]] and [[Crit-a-Cola]].
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
Line 142: Line 170:
  
 
==Trivia==
 
==Trivia==
* Natascha is referred to as both the "Minifun" and "[[Ludmila]]" within the game files.
+
* Natascha is referred to as both the "Minifun" and "[[Ludmila]]" within
 +
the game files.
  
 
== Gallery ==
 
== Gallery ==
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== External links ==
 
== External links ==
*[http://steamgames.com/tf2/heavy/natascha.htm The Heavy Update - Natascha]
+
*[http://steamgames.com/tf2/heavy/natascha.htm The Heavy Update -  
 +
Natascha]
  
 
{{HeavyUpdateNav}}
 
{{HeavyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Revision as of 01:26, 24 December 2013

Now Sasha - Don't be jealous
Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for

a brief period of time, potentially stacking until the victim's speed 

is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However,

the bullets are 25% weaker than those of the default Minigun and the 

weapon has a marginally increased spin up time.

Natascha is automatically given to any player who obtains 16 [[Heavy achievements]].

The kill icon for the Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-40 / per 1 ammo
320-400 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9-14 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch (Heavy Update)
  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly

increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view

model.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted

from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of

Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

  • [Undocumented] The weapon was added to the crafting blueprint for

the Brass Beast.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's

miniguns were changed.

June 3, 2011 Patch

  • Added community contributed response rules to this weapon.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25%

damage done" to "-25% damage penalty".

September 15, 2011 Patch

  • Fixed Natascha's bullets preventing Scouts from using [[Bonk!

Atomic Punch|Bonk]] and Crit-a-Cola.

November 12, 2013 Patch

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within
the game files.

Gallery

See also

External links

Natascha]