Difference between revisions of "Natascha"

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(Undo edit by Nickking123 (Talk) (1560665))
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{{update|Slowdown effect: How is that work on  
+
{{update|Slowdown effect: How is that work on near/medium/far distance}}
near/medium/far distance}}
 
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
Line 7: Line 6:
 
| slot            = primary
 
| slot            = primary
 
| released        = [[A Heavy Update]]
 
| released        = [[A Heavy Update]]
| availability    =  
+
| availability    = {{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors}}
{{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors}}
 
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
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   | att-3-negative = 30% slower spin up time
 
   | att-3-negative = 30% slower spin up time
 
}}
 
}}
{{Quotation|'''Natascha''' publicity blurb|Now Sasha - Don't be  
+
{{Quotation|'''Natascha''' publicity blurb|Now Sasha - Don't be jealous}}
jealous}}
+
'''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. Similar in appearance to the default [[Minigun]], this weapon boasts a jet black ammunition carrier and additional chain belt.  
'''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]]  
 
for the [[Heavy]]. Similar in appearance to the default [[Minigun]],  
 
this weapon boasts a jet black ammunition carrier and additional chain  
 
belt.  
 
  
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for
+
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 [[Hammer unit]]s per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
a brief period of time, potentially stacking until the victim's speed  
 
is reduced to approximately 113 [[Hammer unit]]s per second, where  
 
normal walking speed is approximately 300 HU a second, or less as  
 
determined by the distance of the victim from the firing Heavy. However,
 
the bullets are 25% weaker than those of the default Minigun and the  
 
weapon has a marginally increased spin up time.
 
  
Natascha is automatically given to any player who obtains 16 [[Heavy  
+
Natascha is automatically given to any player who obtains 16 [[Heavy achievements]].
achievements]].
 
  
The kill icon for the Natascha was contributed by  
+
The kill icon for the Natascha was contributed by [http://steamcommunity.com/id/neodement NeoDement].
[http://steamcommunity.com/id/neodement NeoDement].
 
  
 
== Damage and function times ==
 
== Damage and function times ==
Line 49: Line 35:
 
|  fall off          = 3.38 / per bullet
 
|  fall off          = 3.38 / per bullet
 
|  ramp up          = 10.13 / per bullet
 
|  ramp up          = 10.13 / per bullet
|  point blank      = {{tooltip|32-40 / per 1 ammo|72 / critical  
+
|  point blank      = {{tooltip|32-40 / per 1 ammo|72 / critical damage}}<br/>{{tooltip|320-400 / per second|720 / critical damage}}
damage}}<br/>{{tooltip|320-400 / per second|720 / critical  
+
|  medium range      = {{tooltip|3-20 / per 1 ammo|18/36/54/72 / critical damage}}<br/>{{tooltip|30-200 / per second|360 / critical damage}}
damage}}
+
|  long range        = {{tooltip|5-10 / per 1 ammo|18/36 / critical damage}}<br/>{{tooltip|30-60 / per second|180 / critical damage}}
|  medium range      = {{tooltip|3-20 / per 1 ammo|18/36/54/72 /  
 
critical damage}}<br/>{{tooltip|30-200 / per second|360 / critical
 
damage}}
 
|  long range        = {{tooltip|5-10 / per 1 ammo|18/36 / critical  
 
damage}}<br/>{{tooltip|30-60 / per second|180 / critical damage}}
 
 
|  crit              = 20.25 / per bullet
 
|  crit              = 20.25 / per bullet
 
|  minicrit          = 9-14 / per bullet
 
|  minicrit          = 9-14 / per bullet
Line 112: Line 93:
  
 
'''{{Patch name|1|28|2009}}'''
 
'''{{Patch name|1|28|2009}}'''
* Fixed Natascha not getting the proper 75% of damage and slightly  
+
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
increased the strength of Natascha's slowdown.
 
  
 
'''{{Patch name|2|2|2009}}'''
 
'''{{Patch name|2|2|2009}}'''
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'''{{Patch name|2|16|2009}}'''
 
'''{{Patch name|2|16|2009}}'''
* {{Undocumented}} Removed Natascha's ammo belt in first person view  
+
* {{Undocumented}} Removed Natascha's ammo belt in first person view model.
model.
 
  
 
'''{{Patch name|3|5|2009}}'''
 
'''{{Patch name|3|5|2009}}'''
* Fixed a bug that caused Natascha's slow on hit effect to be inverted  
+
* Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
from 75% to 25%.
 
  
 
'''{{Patch name|3|13|2009}}'''
 
'''{{Patch name|3|13|2009}}'''
 
* Fixed Natascha's chain not being drawn on the view model.
 
* Fixed Natascha's chain not being drawn on the view model.
* Fixed stun code regression that resulted in a subtle reduction of  
+
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
Natascha's slowdown effect.
 
  
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
Line 135: Line 112:
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* Fixed a Heavy [[exploit]] that let him run at full [[speed]] while  
+
* Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting.
shooting.
 
  
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
Line 144: Line 120:
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* {{Undocumented}} The weapon was added to the crafting blueprint for  
+
* {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]].
the [[Brass Beast]].
 
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's  
+
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed.
miniguns were changed.
 
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
Line 158: Line 132:
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
* {{Undocumented}} The damage penalty attribute was changed from "-25%  
+
* {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
damage done" to "-25% damage penalty".
 
  
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk!  
+
* Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk! Atomic Punch|Bonk]] and [[Crit-a-Cola]].
Atomic Punch|Bonk]] and [[Crit-a-Cola]].
 
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
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==Trivia==
 
==Trivia==
* Natascha is referred to as both the "Minifun" and "[[Ludmila]]" within
+
* Natascha is referred to as both the "Minifun" and "[[Ludmila]]" within the game files.
the game files.
 
  
 
== Gallery ==
 
== Gallery ==
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== External links ==
 
== External links ==
*[http://steamgames.com/tf2/heavy/natascha.htm The Heavy Update -  
+
*[http://steamgames.com/tf2/heavy/natascha.htm The Heavy Update - Natascha]
Natascha]
 
  
 
{{HeavyUpdateNav}}
 
{{HeavyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Revision as of 02:38, 24 December 2013

Now Sasha - Don't be jealous
Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

The kill icon for the Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-40 / per 1 ammo
320-400 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9-14 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch (Heavy Update)
  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

  • [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added community contributed response rules to this weapon.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

September 15, 2011 Patch

November 12, 2013 Patch

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.

Gallery

See also

External links