Difference between revisions of "Talk:Fall damage"

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(Fall damage differs between classes...)
(Fall damage differs between classes...)
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:::The damage values vary massively, that's why you might need a huge sample size to get any kinda of valuable information. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 13:16, 23 October 2010 (UTC)
 
:::The damage values vary massively, that's why you might need a huge sample size to get any kinda of valuable information. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 13:16, 23 October 2010 (UTC)
 
::::Okay, retested, definite variation based on max health. Granted, I used a ''relatively'' small sample size, but the odds of my conclusion being '''completely''' wrong should be rather low. Bringing this up again because the [[Sticky Jumper]] has us all wanting to do an 8-sticky jump out of Badwater. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:01, 28 October 2010 (UTC)
 
::::Okay, retested, definite variation based on max health. Granted, I used a ''relatively'' small sample size, but the odds of my conclusion being '''completely''' wrong should be rather low. Bringing this up again because the [[Sticky Jumper]] has us all wanting to do an 8-sticky jump out of Badwater. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:01, 28 October 2010 (UTC)
:::::I concur, common misconception is that SJ demos take as much fall damage as normal demos. Could explain why that graph looks so uneven.
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:::::I concur, common misconception is that SJ demos take as much fall damage as normal demos. Could explain why that graph looks so uneven. [[User:Rice|Rice]] 18:04, 5 November 2010 (UTC)

Revision as of 18:04, 5 November 2010

Fall damage differs between classes...

If I remember correctly, fall damage is based partially on a player's max health, so Heavies will take more fall damage then Scouts falling at the same velocity. If I'm not completely insane, this means that the information currently on this page is somewhat inaccurate. I assume this was tested with a 125 Health class. -The Neotank ( | Talk) User The Neotank Signeotank.gif 01:12, 22 October 2010 (UTC)

It doesn't vary at all in my experience. -- Pilk (talk) 01:16, 22 October 2010 (UTC)
Tested this out because I am a spiteful person who can. Falling from the second level of tr_airshot, a Scout (125 Health) suffers 16 points of fall damage, a Soldier (200 Health) loses 27 health, and a Heavy (300 Health) takes a whopping 43 damage. Same height, different health values, different fall damage. Also, I see some slight random variation in fall damage values for the same fall height. Curious. -The Neotank ( | Talk) User The Neotank Signeotank.gif 02:43, 23 October 2010 (UTC)
The damage values vary massively, that's why you might need a huge sample size to get any kinda of valuable information. -- Pilk (talk) 13:16, 23 October 2010 (UTC)
Okay, retested, definite variation based on max health. Granted, I used a relatively small sample size, but the odds of my conclusion being completely wrong should be rather low. Bringing this up again because the Sticky Jumper has us all wanting to do an 8-sticky jump out of Badwater. -The Neotank ( | Talk) User The Neotank Signeotank.gif 22:01, 28 October 2010 (UTC)
I concur, common misconception is that SJ demos take as much fall damage as normal demos. Could explain why that graph looks so uneven. Rice 18:04, 5 November 2010 (UTC)