Difference between revisions of "Talk:Killstreak Kit"
Rockintyler8 (talk | contribs) (→Possible Killstreak Medi Gun Bug) |
|||
Line 15: | Line 15: | ||
The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? [[User:Rockintyler8|Rockintyler8]] ([[User talk:Rockintyler8|talk]]) 21:25, 7 December 2013 (PST) | The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? [[User:Rockintyler8|Rockintyler8]] ([[User talk:Rockintyler8|talk]]) 21:25, 7 December 2013 (PST) | ||
:Not a bug, that's intentional | :Not a bug, that's intentional | ||
− | <small>— ''The preceding unsigned comment was added by'' '''[[User:Railden|Railden]]''' ([[User talk:Railden|talk]]) • ([[Special:Contributions/Railden|contribs]]) </small> | + | <small>— ''The preceding unsigned comment was added by'' '''[[User:Railden|Railden]]''' ([[User talk:Railden|talk]]) • ([[Special:Contributions/Railden|contribs]])</small> |
+ | ::Actually, it was a bug, and it was fixed 2 updates ago Mr. Know-it-all. http://www.teamfortress.com/post.php?id=12145 "Fixed killstreaks attained via healing not being considered for round-end win panel" [[User:Rockintyler8|Rockintyler8]] ([[User talk:Rockintyler8|talk]]) 06:52, 8 February 2014 (PST) | ||
== Killstreak Effects Gallery == | == Killstreak Effects Gallery == |
Revision as of 14:52, 8 February 2014
Contents
- 1 Colors and Effects
- 2 The fabricator levels
- 3 Possible Killstreak Medi Gun Bug
- 4 Killstreak Effects Gallery
- 5 Killstreak total between killstreak weapons
- 6 Bugs: sheen effects
- 7 Eyelander bug
- 8 Ausrtalium killstreak
- 9 "Killing" a Dead Ringer Spy
- 10 How will the name turn out if one uses both, Killstreak Kits and Strange Filters?
Colors and Effects
When possible, can we have someone start adding the colors and effects on some sort of stock weapon? Like a fireaxe or something? Thanks Nibelhim (talk) 08:14, 25 November 2013 (PST)
- I'm not the one to do that, but just to have them cleared out for anyone brave enough to enter the Talk page, here's a link to them all http://forums.steampowered.com/forums/showthread.php?t=3202392 Baraklava 14:40, 29 November 2013 (PST)
- EDIT: Go crazy, guys! http://steamcommunity.com/sharedfiles/filedetails/?id=201300820#190404
It should be noted that the eye effects adopt the color of the sheen on the weapon. For example Agonizing Emerald sheen with Cerebral Discharge will make the lightning look slightly green. Where as Villainous Violet sheen will make Cerebral Discharge look slightly purple. GOLDENTRIANGLES (talk) 07:08, 23 January 2014 (PST)
The fabricator levels
EDIT: The level, as all MvM Rewards, is the same as the tour number you just completed, silly me. Something to add somewhere in the article?
Possible Killstreak Medi Gun Bug
The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? Rockintyler8 (talk) 21:25, 7 December 2013 (PST)
- Not a bug, that's intentional
— The preceding unsigned comment was added by Railden (talk) • (contribs)
- Actually, it was a bug, and it was fixed 2 updates ago Mr. Know-it-all. http://www.teamfortress.com/post.php?id=12145 "Fixed killstreaks attained via healing not being considered for round-end win panel" Rockintyler8 (talk) 06:52, 8 February 2014 (PST)
Killstreak Effects Gallery
Hey, Due to the recent upload, It doesn't seem like the images really fit with the Wiki guidelines. So how about an improvement somehow.
- Maybe showcasing it similar to how we do it on the Unusual page.
- Perhaps finding a different method to replicate it without a mass screenshot with a lot of things in the background that take the focus away from the point.
Thoughts? Ashes (talk) 23:00, 11 December 2013 (PST)
- We could at least start by using screenshots of the killstreaker effects on classes with the default cosmetics. Half of the existing shots have the effect superimposed over unusual hat effects, it's not exactly what you'd call elucidatory.TenhGrey (talk) 05:42, 18 December 2013 (PST)
- I would prefer it to be the same as the Unusual page as well. The fact that the images have users wearing unusual hats is just confusing. Don't forget to show the difference between a 5 killstreak and a 10 kill streak as well as the effects are different. GOLDENTRIANGLES (talk) 07:12, 23 January 2014 (PST)
Killstreak total between killstreak weapons
Do killstreak counts total up between all killstreak weapons, IE if I get 10 kills with a killstreak sniper rifle, and switch to my pro killstreak carbine, will i get the effects? Nattajerk (talk) 19:28, 13 December 2013 (PST)
- I'm pretty sure they do. I got a 10 killstreak with just a normal killstreak, and it caused my eyes to go when using my professional GOLDENTRIANGLES (talk) 07:03, 23 January 2014 (PST)
Bugs: sheen effects
- "Some items do not seem to display any sheen effects." -- I recommend either (1) citing and example or a weapon which does not properly display an effect (weapon and color), or (2) remove this otherwise unsupported statement. -- Jmudge (talk) 14:32, 15 December 2013 (PST)
- Certain items such as the Fists, Gunslinger and the Chargin' Targe don't have the sheen. However the Targe will adopt the Eyelander's sheen in first person, yet has it's own sheen in third-person. It's probably due to the viewmodel's submodels but don't quote me on it. Ubermunchkin (talk) 16:56, 19 December 2013 (PST)
Eyelander bug
"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander." You sure about this? http://steamcommunity.com/sharedfiles/filedetails/?id=203560476 DarkVulpes (talk) 14:10, 18 December 2013 (PST)
Ausrtalium killstreak
Should it be added that australium weapons can be killstreaked? — The preceding unsigned comment was added by Macedolago (talk) • (contribs) 00:32, 21 December 2013
"Killing" a Dead Ringer Spy
How does "killing" a Dead Ringer Spy who faked his death affect the killstreak counter? Does it increase the killstreak number in the killfeed? Does it repeat a previous killstreak number in the killfeed? Will it show the same number twice? Rolen47 (talk) 13:43, 1 January 2014 (PST)
- Activating a Spy's Dead Ringer will count as a kill towards your killstreak and advance the number on the killfeed and your HUD by 1. This will be reflected on the killfeed, your HUD, and if it was a 5th kill also display a killstreak message to the server. If you kill that same Spy again legitimately, the same effects will happen as well. This article listed it as a bug, but this is probably intentional behavior because if none of these things occured when activating a Dead Ringer, it would ruin the surprise of the Spy activating it in the first place and make spy checking too obvious. Chicobo329 (talk) 03:27, 2 January 2014 (PST)
- See Dead Ringer#Feign death effects. This information shouldn't really be listed here at all. 07:50, 2 January 2014 (PST)
How will the name turn out if one uses both, Killstreak Kits and Strange Filters?
The two possible options I would expect are "Strange Killstreak Wild Shovel" or "Strange Wild Killstreak Shovel". Anybody knows if it makes a difference whether you use the kit or the filter first? Lunaticmage (talk) 03:20, 14 January 2014 (PST)