Difference between revisions of "Items"
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[[File:Items example scout.png|thumb|300px|A [[Scout]] equipped with two items: [[Bonk! Atomic Punch]] (a weapon) and a [[Bonk Helm]] (a hat)]] | [[File:Items example scout.png|thumb|300px|A [[Scout]] equipped with two items: [[Bonk! Atomic Punch]] (a weapon) and a [[Bonk Helm]] (a hat)]] | ||
An '''item''' in ''[[Team Fortress 2]]'' refers to objects that players can use and collect within the game world. | An '''item''' in ''[[Team Fortress 2]]'' refers to objects that players can use and collect within the game world. |
Revision as of 23:41, 6 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Very good, very VERY good!
Click to listen
— The Heavy on in-game items.
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” |
An item in Team Fortress 2 refers to objects that players can use and collect within the game world.
Contents
Types of items
Obtaining items
The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. These items vary from hats to weapons to crates. An notifaction comes up on screen after obtaining and item, showing you what item you have obtained. Items can also be bought from the Mann Co. Store for credit from one's Steam Wallet for real money, items bought from the store are un-tradable and cannot be used to craft other items (with a few exceptions).
Crafting
Another way to produce desired items is through the versatile crafting system. This allows players to craft unwanted weapons or hats into wanted products, like hats or metal.
Trading
The Mann-Conomy Update added an even more useful way of obtaining items, the use of trading between players. With this new system, you can trade your weapons, hats, and other items to other players for any weapons they're willing to trade for yours.
Levels
Each item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons and some hats are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the Scream Fortress update, which are all level 31, representing the day that Halloween falls on (October 31st).
Rarity
Item rarity (like item levels) are a cosmetic feature that is included in all backpack items. They are assigned based on what the item is and how it was obtained. For example: A stock weapon such as a Scattergun is given the normal rarity while a weapon used by Valve employees such as a Valve Equalizer is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes what has a particle affect associated with it (in the case of unusual items and Community weapons.).
Customisation
The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.[1]
The Name Tag and Description Tag tools enable the player to alter standard item names and apply their own descriptions to be visible to other players.
References
External links
- All Item Types on TF2 Backpack Examiner – displaying all items currently present in the game (collected from the WebAPI schema)
- All Items on optf2.com – displays the same list with more detailed information (collected using the same method)