Difference between revisions of "Sniper Rifle (Classic)"

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{{Template:Weapon infobox
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| has-two-models = yes
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| weapon-slot = Slot 2
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| used-by = [[Sniper (Classic)|Sniper]]
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| TFC-model = Rifle tfc.png
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| QTF-model =  Rifle qwtf.png
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| ammo-loaded = 75
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| ammo-carried = N/A
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| ammo-type= Shells
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}}
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The Sniper Rifle is a ranged weapon used by the Sniper in [[Team Fortress Classic]]. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike ''Team Fortress 2'', the Rifle does not need to be zoomed in to be able to headshot.
 
The Sniper Rifle is a ranged weapon used by the Sniper in [[Team Fortress Classic]]. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike ''Team Fortress 2'', the Rifle does not need to be zoomed in to be able to headshot.
  

Revision as of 21:37, 7 November 2010

Template:Weapon infobox

The Sniper Rifle is a ranged weapon used by the Sniper in Team Fortress Classic. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike Team Fortress 2, the Rifle does not need to be zoomed in to be able to headshot.