Difference between revisions of "User:Henke37/Piano"
(I might finish this for April fools next year.) |
(I lied, I finished it right now. Move is still pending for next year.) |
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Line 7: | Line 7: | ||
| map-setting = Devtextures | | map-setting = Devtextures | ||
| map-bots = yes | | map-bots = yes | ||
+ | | map-health-pickups-small = 2 | ||
+ | | map-health-pickups-medium = 3 | ||
+ | | map-health-pickups-large = 1 | ||
+ | | map-ammo-pickups-small = 2 | ||
+ | | map-ammo-pickups-medium = 2 | ||
}} | }} | ||
Piano is a map made to as a proof of concept that it is possible to convert MIDI files to I/O and then use the Source engine to play them back in realtime during gameplay. It does this by placing the gameplay next to a grand piano where the keys move to produce the music. | Piano is a map made to as a proof of concept that it is possible to convert MIDI files to I/O and then use the Source engine to play them back in realtime during gameplay. It does this by placing the gameplay next to a grand piano where the keys move to produce the music. | ||
It was an entry in the 2nd annual TF2Maps.net Foolsday gameday. | It was an entry in the 2nd annual TF2Maps.net Foolsday gameday. | ||
+ | |||
+ | == Control point timing == | ||
+ | {{Control Point Timing | ||
+ | | MAPNAME = Piano | ||
+ | | NAME1 = The Piano | ||
+ | | AREA1 = 10 | ||
+ | | TEAM1 = 1 | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | * Some of the generated [[vdc:logic_relay|Relays]] have so much I/O that Hammer hangs when trying to view them. | ||
+ | * The map sets a record for the entdata chunk size, the end of compile report lists it as 815.4%. |
Revision as of 22:18, 30 May 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Henke37 | |
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Basic Information | |
Developer(s): | Unknown |
Piano is a map made to as a proof of concept that it is possible to convert MIDI files to I/O and then use the Source engine to play them back in realtime during gameplay. It does this by placing the gameplay next to a grand piano where the keys move to produce the music.
It was an entry in the 2nd annual TF2Maps.net Foolsday gameday.
Control point timing
Piano | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
The Piano | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Trivia
- Some of the generated Relays have so much I/O that Hammer hangs when trying to view them.
- The map sets a record for the entdata chunk size, the end of compile report lists it as 815.4%.