Difference between revisions of "Pyro (Classic)"

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* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
 
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  
* Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your flamethrower.
+
* Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your Flamethrower.
  
 
* Try to play both offense and defense depending on the situation.
 
* Try to play both offense and defense depending on the situation.

Revision as of 05:56, 8 November 2010

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealed by a Medic)
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
  • By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  • Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your Flamethrower.
  • Try to play both offense and defense depending on the situation.
  • Use all of your fire based weapons to cause confusion among members of the other team.
  • Use your Single-Barrel Shotgun at range or if you already ignited the enemy with your flame weaponry.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A
Weapon 2 Single-Barrel Shotgun 8 40 Shells
Weapon 3 Flamethrower N/A 200 Cells Ignites players
Weapon 4 Incendiary Cannon 20 N/A Rockets Ignites players

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Napalm Grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery

See Also