Difference between revisions of "Items"
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== Levels == | == Levels == | ||
{{main|Item levels}} | {{main|Item levels}} | ||
− | Every item in Team Fortress 2 is either assigned a specific level or a random one | + | Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels. |
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic. | Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic. | ||
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== Rarity == | == Rarity == | ||
{{main|Rarity}} | {{main|Rarity}} | ||
− | Item rarity is a cosmetic feature that is included in all [[backpack]] items. They are assigned based on when and how it was obtained. For example: a stock weapon such as a [[Scattergun]] is given the normal rarity while a weapon used by Valve employees such as a Valve [[Equalizer]] is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes if there is a particle affect associated with it | + | Item rarity is a cosmetic feature that is included in all [[backpack]] items. They are assigned based on when and how it was obtained. For example: a stock weapon such as a [[Scattergun]] is given the normal rarity while a weapon used by Valve employees such as a Valve [[Equalizer]] is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes if there is a particle affect associated with it. |
== Customization == | == Customization == |
Revision as of 03:20, 9 November 2010
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An item in Team Fortress 2 refers to objects that players can use and collect within the game world.
Contents
Types of Items
There are five types of items:
Obtaining Items
There are currently multiple ways to obtain items in Team Fortress 2:
Item drop system
The most common way to obtain items is through the item drop system. This system assigns random times during gameplay for the player to obtain an item. These items vary from hats to weapons to tools. After receiving an item a notification comes up on screen showing you what item you have received.
Store
Items can also be bought directly from the Mann Co. Store for money from one's Steam Wallet. Most items bought from the store are un-tradable and un-craftable.
Crates
Items can also be obtained from Mann Co. Supply Crates. A Mann Co. Supply Crate Key can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to get an unusual hat.
Crafting
Items can also be created through the Team Fortress 2 crafting system. This allows players to craft unwanted weapons or hats into other items like hats or metal.
Trading
The Mann-Conomy Update added a trading system which facilitates trading with other people. With this new system, you can trade your weapons, hats, and other items to other players for other items.
Promotional
Hats, Miscellaneous items and weapon reskins have been released as promotional offers for other Steam games including Left 4 Dead 2, Sam & Max: The Devil's Playhouse, Alien Swarm, Worms Reloaded, and Poker Night at the Inventory.
Events
There are several event specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench or Gentle Manne's Service Medal that can only be obtained at specific times.
Community Contribution
Items such as the Wiki Cap are also distributed through Valve through extraordinary community contributions, such as prolonged service to the Wiki, submitting items on the Contribution page or submitting great maps or models for competitions like the Art Pass Contest or Polycount Update.
Levels
Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on what weapon. Metal, tools, and action items are also assigned specific levels.
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the Scream Fortress update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.
Rarity
Item rarity is a cosmetic feature that is included in all backpack items. They are assigned based on when and how it was obtained. For example: a stock weapon such as a Scattergun is given the normal rarity while a weapon used by Valve employees such as a Valve Equalizer is given the developer rarity. Item rarity affects the color of the name and in some cases it denotes if there is a particle affect associated with it.
Customization
The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.[1]
The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.
References
External links
- All Item Types on TF2 Backpack Examiner – displaying all items currently present in the game (collected from the WebAPI schema)
- All Items on optf2.com – displays the same list with more detailed information (collected using the same method)