Difference between revisions of "Template:Class weapons table demoman primary"
SackZement (talk | contribs) (prepared base jumper for translations, added german entry for base jumper) |
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{{Info}}Tire des boulets de canon dont la mèche est longue de 1 secondes; ce délai peut être réduit en maintenant enfoncée la touche de tir principal.<br /> | {{Info}}Tire des boulets de canon dont la mèche est longue de 1 secondes; ce délai peut être réduit en maintenant enfoncée la touche de tir principal.<br /> | ||
− | {{ | + | {{Pro}}Les projectiles repoussent les joueurs à l'impact, et infligent des dégâts augmentant avec la distance.<br /> |
{{Pro}}L'explosion des projectiles inflige 50% de dégâts supplémentaires.<br /> | {{Pro}}L'explosion des projectiles inflige 50% de dégâts supplémentaires.<br /> | ||
{{Pro}}Vitesse des projectiles accrue de 50%.<br /> | {{Pro}}Vitesse des projectiles accrue de 50%.<br /> | ||
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| de = | | de = | ||
{{Info}}Erlaubt dem Spieler in der Luft einen Fallschirm zu öffnen, um seinen Fall zu verlangsamen.<br /> | {{Info}}Erlaubt dem Spieler in der Luft einen Fallschirm zu öffnen, um seinen Fall zu verlangsamen.<br /> | ||
+ | | fr = | ||
+ | {{Info}}Permet au joueur d'activer un parachute en plein vol, ralentissant ainsi leur chute.<br/> | ||
}} | }} | ||
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Revision as of 04:00, 5 September 2014
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 57-77
Base: 11-32 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |