Difference between revisions of "Anti-Pyro strategy"
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* It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you. | * It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you. | ||
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates. | ** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates. | ||
− | * Extinguish yourself | + | * Extinguish yourself as soon as possible once he sets you on fire; if the [[afterburn]] doesn't kill you, the Pyro might switch to another weapon to finish you off instead. |
**Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | **Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | ||
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− | * Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro | + | * Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro. |
* Never turn your back on a Pyro using the Backburner, especially if retreating. | * Never turn your back on a Pyro using the Backburner, especially if retreating. | ||
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles. | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles. | ||
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* The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | ||
* The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Prepare the appropriate counter-measures for his secondary and melee weapons. | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Prepare the appropriate counter-measures for his secondary and melee weapons. | ||
− | ** | + | ** Popular combinations include using the Reserve Shooter or Axtinguisher alongside the Degreaser. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | ||
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* The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter. | * The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter. | ||
* Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance. | * Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance. | ||
− | * While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. | + | * While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can actually prepare for his attempted rampage by focus firing him or readying weapons such as Stickybombs, Sniper Rifle, or the Knife's backstab. |
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* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | * The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | ||
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Revision as of 06:51, 21 August 2014
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower + reskins |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
---|---|
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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See also
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