Difference between revisions of "Template:Class weapons table demoman secondary"
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m (added "ru" translate "Tide Turner") |
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{{Info}}Arme passive ne nécessitant pas d'être sélectionnée pour activer ses effets.<br/> | {{Info}}Arme passive ne nécessitant pas d'être sélectionnée pour activer ses effets.<br/> | ||
{{Info}}Les résistances ne s'appliquent pas aux dégâts infligés à soi-même.<br/> | {{Info}}Les résistances ne s'appliquent pas aux dégâts infligés à soi-même.<br/> | ||
+ | | ru = | ||
+ | {{Info}}Альтернативная атака: игрок ускоряется вперед, включая криты атаке оружием ближнего боя на любом участке разбега. При столкновении с врагом наносит ему 50 ед. урона.<br /> | ||
+ | {{Pro}}Сопротивление урону от огня: +25%.<br /> | ||
+ | {{Pro}}Сопротивление урону от взрывов: +25%.<br /> | ||
+ | {{Pro}}Полная управляемость во время рывка.<br /> | ||
+ | {{Pro}}Убийства во время ускорения восполняют шкалу рывка до 100%.<br /> | ||
+ | {{Info}}Нет необходимости переключаться на щит так как оружие пассивное.<br /> | ||
+ | {{Info}}Не дает сопротивления урону, нанесенному самому себе.<br /> | ||
}} | }} | ||
|} | |} |
Revision as of 20:47, 24 September 2014
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Adds 20% resistance to fire damage. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 25% resistance to fire damage. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |