Difference between revisions of "June 05, 2003 Patch (Classic)"
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| before = [[March 03, 2003 Patch (Classic)]] | | before = [[March 03, 2003 Patch (Classic)]] | ||
− | | after = [[June 24, 2003 Patch (Classic | + | | after = [[June 24, 2003 Patch (Classic)]] |
| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | | source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html |
Revision as of 05:49, 10 November 2010
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Patch notes
Changes/Additions
- Valve Anti-Cheat is now active in the Steam beta
- Added "servercfgfile" cvar back into the engine.
- Changed references from woncomm.lst to valvecomm.lst.
- Added disconnect and resume buttons to the main menu.
- Added in Steam monitoring tool. This will display Steam activity on your machine.
- Update news is displayed during the launch of the game if content is being downloaded.
- Optimized protocol for Steam content delivery.
- Server browser can be refreshed using the F5 key.
- Moved muting and friends status out of the scoreboard. This is handled in the Player List section of the UI.
- You can run multiple copies of the same application now. This is most useful for Dedicated Servers.
- Added Hearts and Spades to Friends mini-games.
- HLTV: New command "clearbanns" - removes all IPs from bann list.
- Added "mapchangecfgfile" cvar. Set this to the filename of the file you want run on map change.
Bug Fixes
- Fixed bug with custom decals.
- Fixed bug where CD Audio CD tracks were never being played even if there was a valid CD in the drive.
- Fixed bug with pausing/starting MP3 streams when console/UI is brought up and closed again.
- Fixed bug where game could crash when initializing MSS sound thread.
- Fixed bug in server browser if you uparrow or downarrow in an empty list and then "connect".
- Fixed a number of bugs related to Friends messages.
- Fixed format string crash bug when logging.
- Fixed server freeze/crash exploit caused by malformed userinfo information in connect packets.
- Fixed potential exploits due to buffer overflows in infostring handling.
- HLTV: Fixed "NULL" player names in HLTV demos.
- Fixed bug where TFC dedicated servers would not show up in the server browser.