Difference between revisions of "December 11, 2008 Patch"

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(Going through patch pages and linking...)
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== Changes ==
 
== Changes ==
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
+
* The [[Engineer|Engineer's]] [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
+
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
+
* [[Spies]] will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
* Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
+
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
+
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the [[Demoman|Demoman's]] stickybombs
* The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
+
* The icon on the HUD for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on fire, etc.)
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
* There is now a custom icon for death messages when the player was killed from a critical hit
+
* There is now a custom icon for death messages when the player was killed from a [[critical hit]]
 
* Added a new particle effect for when a player enters the water
 
* Added a new particle effect for when a player enters the water
* Added smoke to the feet of a rocket jumping soldier
+
* Added smoke to the feet of a rocket jumping [[soldier]]
 
* Players will now have some particles swirling around them so other players can see when they are overhealed
 
* Players will now have some particles swirling around them so other players can see when they are overhealed
 
}}
 
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{{Languages}}
 
{{Languages}}

Revision as of 22:52, 5 December 2010

Patch notes

On the 119th Update page, date of that update wrong and says January 7, 2009.

Changes

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed