Difference between revisions of "December 11, 2008 Patch"
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== Changes == | == Changes == | ||
− | * The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is | + | * The [[Engineer|Engineer's]] [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is |
− | * The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | + | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded |
− | * Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets | + | * [[Spies]] will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets |
− | * Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage | + | * Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage |
− | * Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs | + | * Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the [[Demoman|Demoman's]] stickybombs |
− | * The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.) | + | * The icon on the HUD for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on fire, etc.) |
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get | * Added an achievement tracker that will allow people to choose specific achievements that they are trying to get | ||
− | * There is now a custom icon for death messages when the player was killed from a critical hit | + | * There is now a custom icon for death messages when the player was killed from a [[critical hit]] |
* Added a new particle effect for when a player enters the water | * Added a new particle effect for when a player enters the water | ||
− | * Added smoke to the feet of a rocket jumping soldier | + | * Added smoke to the feet of a rocket jumping [[soldier]] |
* Players will now have some particles swirling around them so other players can see when they are overhealed | * Players will now have some particles swirling around them so other players can see when they are overhealed | ||
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{{Languages}} | {{Languages}} |
Revision as of 22:52, 5 December 2010
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Patch notes
On the 119th Update page, date of that update wrong and says January 7, 2009.
Changes
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed
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