Difference between revisions of "Talk:Cosmetic items"
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This means editing it as a text file is no longer possible, unless someone cracks the signature the game checks... so that tidbit in Bugs should probably be taken out. [[User:Pakaku|Pakaku]] ([[User talk:Pakaku|talk]]) 20:21, 15 October 2014 (PDT) | This means editing it as a text file is no longer possible, unless someone cracks the signature the game checks... so that tidbit in Bugs should probably be taken out. [[User:Pakaku|Pakaku]] ([[User talk:Pakaku|talk]]) 20:21, 15 October 2014 (PDT) | ||
+ | :Is it signed or verified? I'm pretty sure sv_pure, for example, verifies entire files, whereas map check verify a checksum. Given how large items_game is, I wouldn't be surprised if it was a checksum. Also, given that checksums tend to be MD5/SHA1, collisions are fairly easy to produce. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 21:02, 15 October 2014 (PDT) |
Revision as of 04:02, 16 October 2014
Merging the update histories
Should I add all changes, even the really tiny changes like material changes to the update history bit? I'm unsure. Davo - (Talk|Contribs) 05:41, 15 January 2014 (PST)
- Add only the added items, equip region changes, bugs related to cosmetic slot/all cosmetic Rikka Takanashi (talk) • (contributions) 05:51, 15 January 2014 (PST)
is it necessary to put 3D models on every cosmetic item page, so viewers can see what the item looks like Villager3056 (talk) 05:45, 31 January 2014 (PST)
- No. It would be too much work. A simple preview is enough anyways since 3D models are a bit heavy. Ashes (talk) 07:04, 31 January 2014 (PST)
The addition of a Multi-Class Cosmetic Category
Is it possible and could it be implemented? An old example template I found was this. --Hydrobolt (talk) 21:57, 17 August 2014 (PDT)
items_game.txt is now a signed file
This means editing it as a text file is no longer possible, unless someone cracks the signature the game checks... so that tidbit in Bugs should probably be taken out. Pakaku (talk) 20:21, 15 October 2014 (PDT)
- Is it signed or verified? I'm pretty sure sv_pure, for example, verifies entire files, whereas map check verify a checksum. Given how large items_game is, I wouldn't be surprised if it was a checksum. Also, given that checksums tend to be MD5/SHA1, collisions are fairly easy to produce. Darkid (Talk | Contribs) 21:02, 15 October 2014 (PDT)