Difference between revisions of "Talk:Equip region"
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<br>I've attempted to clean up a bit more: [[User:Darkid/Sandbox3]]. I don't have code yet for this (though it won't be hard), I'm merely looking for positive/negative input, or other stylistic suggestions. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 04:30, 16 October 2014 (PDT) | <br>I've attempted to clean up a bit more: [[User:Darkid/Sandbox3]]. I don't have code yet for this (though it won't be hard), I'm merely looking for positive/negative input, or other stylistic suggestions. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 04:30, 16 October 2014 (PDT) | ||
:Alright then. This multi-table approach decimated the empty space quite effectively. Could the class-specific lists perhaps be integrated into the main table? I'm thinking they could have their item fields changed from stacked columns to regular rightward-expanding rows to save vertical space, and then be stacked on top of each other and put directly under the multi-class section. I think that's all that's left to do before it's fairly complete. [[User:LupoCani|LupoCani]] ([[User talk:LupoCani|talk]]) 11:29, 16 October 2014 (PDT) | :Alright then. This multi-table approach decimated the empty space quite effectively. Could the class-specific lists perhaps be integrated into the main table? I'm thinking they could have their item fields changed from stacked columns to regular rightward-expanding rows to save vertical space, and then be stacked on top of each other and put directly under the multi-class section. I think that's all that's left to do before it's fairly complete. [[User:LupoCani|LupoCani]] ([[User talk:LupoCani|talk]]) 11:29, 16 October 2014 (PDT) | ||
+ | ::I've changed [[User:Darkid/Sandbox3]] to vaguely reflect what you mean. It is going to be hard to merge those tables together, unfortunately. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 14:25, 16 October 2014 (PDT) |
Revision as of 21:25, 16 October 2014
Contents
Arms/Left Arm
Should the Pip-Boy go to the "Arms" region and/or the Purity Fist go to the Left Region? TFPlayer™ 22:20, 18 October 2011 (PDT)
- Those are the equip regions as defined in items_game.txt so no. —Moussekateer·talk 22:27, 18 October 2011 (PDT)
Hat regions
"All hats have an equip region of Hat." Except some take up other regions as well, such as Spiral Sallet, or are Whole Head, like Horseless Headless Horsemann's Head. These should probably be listed in the table too, no? Mar 00:14, 19 October 2011 (PDT)
- Yes, those should also be listed, along with the hats that are "whole head" Balladofwindfishes 10:14, 19 October 2011 (PDT)
Region Conflicts
I'm not quite sure, but I think the table is wrong. I've seen several people using Foster's Facade (face region) with glasses/eyes. According to the table, this is not possible. BadKarMa 04:54, 20 October 2011 (PDT)
- Those people are using the current exploit via the Quickswitch menu to equip conflicting misc items at the same time. It is not Valve's intention. SS2R 04:57, 20 October 2011 (PDT)
Obsessive Templation Disorder
Like most of my other projects, I felt the need to craft a hybrid template. In this case I created a new Equip Region Table. It's a combination between the style of our Hats/Misc Navboxes and our current Equip Region Table. It probably won't be easy to update as the current one, but it still looks pretty nice. So gather your opinions and tell them to me; shall we use it? 14:27, 25 October 2011 (PDT)
- Oppose I prefer the actual one, it's smaller and clearer. We don't need bigger icons, small are sufficient, and more elegant here. It's not like the Hat page where you need to see the hat to click on it. Tturbo ( / ) 16:18, 25 October 2011 (PDT)
Robot hats
All of the MVM robot hats/misc are missing, as is the gear grinder/oil spill badge. C2Vproductions The Ultimate Nintendo Fan 23:05, 21 October 2012 (PDT)
- Fixed. TNS 01:12, 22 October 2012 (PDT)
Nesting issue
All of the lines after the equip region table are inside of it. r 1 [ C T ] 21:31, 31 October 2012 (PDT)
Bearded Bombardier contradiction
On the Bearded Bombardier page in the info, it says that it's a Beard region item, but on this page it says that it's a Face region item. Could someone clear this up? — The preceding unsigned comment was added by Reduxist (talk) • (contribs) 20:13, 01 December 2012
Demoman face and mustache.
One of the equip regions for the English page is "Demoman face and mustache" translated into Finnish. I can't seem to get into the table, so I'll let one of you guys do it :D ---- MrFreakshow182 at 18:57 (GMT) on 15th June 2013
- You can simply sign your comments with ~~~~. I'll take a look, thanks. – Smashman (talk) 10:58, 15 June 2013 (PDT)
Heart of Gold Needs on the Medal portion on the List of Equip Regions.
I checked and as of this post it isnt on there. I'd do it myself but i'm rather new to editing pages and i couldnt figure it out.
Spell Nexus (talk) 02:27, 3 December 2013 (PST)
- Yes it does. I will update this entire list later on, thanks for pointing it out. —Moussekateer·talk 03:13, 3 December 2013 (PST)
Class Sorting?
Since the list is already some kind of table, shouldn't it be split into separate columns for the classes? I'm thinking, since this list orders the items by directly relevant and observable properties, as opposed the introduction date based sorting used everywhere else on the wiki, it's probably the most useful list already. Having it all in one column makes it somewhat hard to read, though, and I really don't see the harm changing this. LupoCani (talk) 12:55, 13 October 2014 (PDT)
- Most of the template is done through a script that automatically outputs the contents once the updated tf_english.txt and items_game.txt files are run through it. To change how the template is arranged would require a large part of that script to be changed. --Omolong (talk) 17:46, 13 October 2014 (PDT)
- How large an undertaking would this be? Where can this script be found?LupoCani (talk) 13:41, 14 October 2014 (PDT)
- No idea how large an undertaking it would be, I didn't make the script and I don't understand Python (the language it's written in). I can also never remember where I got it from in the first place. --Omolong (talk) 13:44, 14 October 2014 (PDT)
- If you have it, (And it's probably mousse's) I can edit it for you. LupoCani: Can you make a sample/describe more precisely what you want? Darkid (Talk | Contribs) 13:50, 14 October 2014 (PDT)
- Yeah, I'm pretty sure it was originally Mousse's, I just can't remember where I downloaded it from. But here, that's my most up to date version. It includes all the tournament medals and such. Though we could probably do with something to automatically add in items without an equip region as well, but I've got no clue how to go about that. --Omolong (talk) 13:54, 14 October 2014 (PDT)
- Alright, preciseness. What I suggest is that the items in each row be sorted into columns by what class they belong to. Ten columns would be preferable, one for each class plus one for all-class items. Items equipable by multiple classes, but not all, could get duplicate entries in the different columns.
- Of course, the only reason I suggest this is because I think the wiki should have region-sorted and readable a list somewhere, and this is the one that is the closest at the moment. After all, the first thing you'll notice or want to know about an item is if it's a hat or a shirt, not what update it was introduced in. Having such a list somewhere on the wiki is what I'm actually trying to suggest, not that it specifically be found here. Before anyone codes anything, it should be considered whether it's the optimal place to keep it.LupoCani (talk) 14:54, 14 October 2014 (PDT)
- So:
- So:
- Yeah, I'm pretty sure it was originally Mousse's, I just can't remember where I downloaded it from. But here, that's my most up to date version. It includes all the tournament medals and such. Though we could probably do with something to automatically add in items without an equip region as well, but I've got no clue how to go about that. --Omolong (talk) 13:54, 14 October 2014 (PDT)
- If you have it, (And it's probably mousse's) I can edit it for you. LupoCani: Can you make a sample/describe more precisely what you want? Darkid (Talk | Contribs) 13:50, 14 October 2014 (PDT)
- No idea how large an undertaking it would be, I didn't make the script and I don't understand Python (the language it's written in). I can also never remember where I got it from in the first place. --Omolong (talk) 13:44, 14 October 2014 (PDT)
- How large an undertaking would this be? Where can this script be found?LupoCani (talk) 13:41, 14 October 2014 (PDT)
Equip Region Scout Soldier Pyro Arm Tattoos Fast Learner
Paisley Pro
Track TerrorizerArms Essential Accessories Steel Pipes Abhorrent Appendages
- That look right? With all the classes and rows, of course. Darkid (Talk | Contribs) 16:11, 14 October 2014 (PDT)
- I've got a sample (working) version at my sandbox. The formatting is not perfect, feel free to play with it, but it raises an interesting point about size concerns: This seems very cramped. Darkid (Talk | Contribs) 23:04, 14 October 2014 (PDT)
- Yes, that's exactly what I was suggesting. Seeing it in practice, as you say, does reveal a number of problems. While some categories, such a the shirt one, are radically improved, the table in general is riddled with so much empty space it hurts.
- I'm not to certain of what the constraints are. If the script could deviate from a strict grid format, possibilities like putting the all-class items in a separate repeating row (like [1]. My apologies for the quality) could help a lot. I can think of other options too, but it all comes down to what wikimedia will or will not allow. LupoCani (talk) 04:32, 15 October 2014 (PDT)
- Yeah looking it over, it is pretty cramped. I've made a small change to it that should reduce how cramped it is, but it does mean that it takes up a lot of space, and it doesn't really do much about the empty space. I also made a few other minor changes, such as adding in a link to Tournament Medal, so we have a general link to those, and removing all the different variants of Spine-Chilling Skull 2011, seeing as they all redirect to that page anwyay. --Omolong (talk) 08:02, 15 October 2014 (PDT)
LupoCani: I can easily do that. Please, if you have suggestions, make them, odds are we can do it. Omolong: I'll implement those changes in the code. Any other suggestions? Darkid (Talk | Contribs) 16:36, 15 October 2014 (PDT)
New revision with moved allclass is up: User:Darkid/Sandbox2. I've also implemented a bit to remove the particular classes if there are no individual classes (Earbuds, Flair, e.g.) Darkid (Talk | Contribs) 01:39, 16 October 2014 (PDT)
I've attempted to clean up a bit more: User:Darkid/Sandbox3. I don't have code yet for this (though it won't be hard), I'm merely looking for positive/negative input, or other stylistic suggestions. Darkid (Talk | Contribs) 04:30, 16 October 2014 (PDT)
- Alright then. This multi-table approach decimated the empty space quite effectively. Could the class-specific lists perhaps be integrated into the main table? I'm thinking they could have their item fields changed from stacked columns to regular rightward-expanding rows to save vertical space, and then be stacked on top of each other and put directly under the multi-class section. I think that's all that's left to do before it's fairly complete. LupoCani (talk) 11:29, 16 October 2014 (PDT)
- I've changed User:Darkid/Sandbox3 to vaguely reflect what you mean. It is going to be hard to merge those tables together, unfortunately. Darkid (Talk | Contribs) 14:25, 16 October 2014 (PDT)