Difference between revisions of "Double-Barrel Shotgun (Classic)"
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==Quake Team Fortress== | ==Quake Team Fortress== | ||
− | In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. | + | In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in ''[[Team Fortress Classic]]'', they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. |
==Trivia== | ==Trivia== |
Revision as of 16:06, 15 November 2010
Template:Weapon infobox The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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