Difference between revisions of "Talk:Syringe Gun"
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− | In the Team Fortress V.0 files, (not sure if this is also in the official release) the script for the syringe gun referes the syringe gun as the "Super SMG." Should this be added to the article? [[User:BarJarHinks|BarJarHinks]] ([[User talk:BarJarHinks|talk]]) 11: | + | In the Team Fortress V.0 files, (not sure if this is also in the official release) the script for the syringe gun referes the syringe gun as the "Super SMG." Should this be added to the article? [[User:BarJarHinks|BarJarHinks]] ([[User talk:BarJarHinks|talk]]) 11:15, 25 November 2014 (PST) |
Revision as of 19:15, 25 November 2014
Should this be mentioned?
If you hold down the reload button while firing, you will fire with oddly. The trigger arm will be lifted up and be the only hand on the gun, while the support hand will not touch the gun. Both arms twitch. This is purely graphical and has no effect on gameplay. This can also be applied with other syringe guns, as well as the engies and scouts pistols. Dr. Blutengott 19:29, 30 July 2011 (PDT)
- Perhaps. I was going to mention something about that, but I'm not sure how to phrase it. Vorsprung 17:29, 24 May 2012 (PDT)
I'm going to apply some trivia to this page. the gun has muzzle flashes even though it's air powered. GOLDENTRIANGLES 21:00, 15 November 2011 (PST)
Unused Name?
In the Team Fortress V.0 files, (not sure if this is also in the official release) the script for the syringe gun referes the syringe gun as the "Super SMG." Should this be added to the article? BarJarHinks (talk) 11:15, 25 November 2014 (PST)